blob: f3e0cbe4ee274bb3626dd5cc198d13d2ca58e5a6 [file] [log] [blame]
Texture2D<int4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
int4 res = t.GatherAlpha(s, (0.0f).xx);
return;
}