blob: 9faa6f1ee93a9d85aa63cfabcc024c5e9a217fa3 [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp usampler2D t_s;
void tint_symbol() {
uvec4 res = textureGather(t_s, vec2(0.0f), 2);
}
void main() {
tint_symbol();
return;
}