blob: b445375f93bdcb03293f34e86197c59ab4bbf9a3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
fragment void tint_symbol(texture2d<uint, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(0)]]) {
uint4 res = tint_symbol_1.gather(tint_symbol_2, float2(0.0f), int2(0), component::z);
return;
}