blob: 2c60e956a8895c74464a3c7dd0baeb40ac6d4c28 [file] [log] [blame]
@group(1) @binding(0) var t : texture_2d<u32>;
@group(1) @binding(1) var s : sampler;
@fragment
fn main() {
var res : vec4<u32> = textureGather(1, t, s, vec2<f32>());
}