blob: ba8405fa445ea0a3e3ec1e2db15b793ca475f008 [file] [log] [blame]
Texture2D<uint4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
uint4 res = t.GatherRed(s, (0.0f).xx);
return;
}