blob: 28856ada19a913ce88383ed23365bb5bf2e76eed [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
uint t = 0u;
uint m() {
t = 1u;
return uint(t);
}
void f() {
uint tint_symbol = m();
float16_t v = float16_t(tint_symbol);
}