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for
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scoping.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
f
()
{
{
for
(
int
must_not_collide
=
0
;
;
)
{
break
;
}
}
int
must_not_collide
=
0
;
}