blob: e9f92848344cf839720c3f1e9c454711243033ac [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%v:ptr<function, vec4<f32>, read_write> = var
%f:ptr<function, f32, read_write> = var
%x_56:ptr<function, bool, read_write> = var
%x_57_phi:ptr<function, bool, read_write> = var
%9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%10:i32 = load %9
%x_32:i32 = let %10
%12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%13:i32 = load %12
%x_35:i32 = let %13
%15:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%16:i32 = load %15
%x_38:i32 = let %16
%18:f32 = convert %x_32
%19:f32 = let %18
%20:f32 = convert %x_35
%21:f32 = let %20
%22:f32 = convert %x_38
%23:vec4<f32> = construct %19, %21, -621.59600830078125f, %22
store %v, %23
%24:vec4<f32> = load %v
%x_41:vec4<f32> = let %24
%26:vec4<f32> = trunc %x_41
%27:vec4<f32> = atan %26
%28:f32 = access %27, 2u
store %f, %28
%29:f32 = load %f
%x_45:f32 = let %29
%31:ptr<uniform, f32, read> = access %x_9, 0u, 0i, 0u
%32:f32 = load %31
%x_47:f32 = let %32
%34:f32 = negation %x_47
%35:bool = gt %x_45, %34
%x_49:bool = let %35
store %x_57_phi, %x_49
if %x_49 [t: $B3] { # if_1
$B3: { # true
%37:f32 = load %f
%x_52:f32 = let %37
%39:ptr<uniform, f32, read> = access %x_9, 0u, 1i, 0u
%40:f32 = load %39
%x_54:f32 = let %40
%42:f32 = negation %x_54
%43:bool = lt %x_52, %42
store %x_56, %43
%44:bool = load %x_56
store %x_57_phi, %44
exit_if # if_1
}
}
%45:bool = load %x_57_phi
%x_57:bool = let %45
if %x_57 [t: $B4, f: $B5] { # if_2
$B4: { # true
%47:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%48:i32 = load %47
%x_62:i32 = let %48
%50:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%51:i32 = load %50
%x_65:i32 = let %51
%53:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%54:i32 = load %53
%x_68:i32 = let %54
%56:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%57:i32 = load %56
%x_71:i32 = let %57
%59:f32 = convert %x_62
%60:f32 = let %59
%61:f32 = convert %x_65
%62:f32 = let %61
%63:f32 = convert %x_68
%64:f32 = let %63
%65:f32 = convert %x_71
%66:vec4<f32> = construct %60, %62, %64, %65
store %x_GLF_color, %66
exit_if # if_2
}
$B5: { # false
%67:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%68:i32 = load %67
%x_75:i32 = let %68
%70:f32 = convert %x_75
%x_76:f32 = let %70
%72:vec4<f32> = construct %x_76, %x_76, %x_76, %x_76
store %x_GLF_color, %72
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%74:void = call %main_1
%75:vec4<f32> = load %x_GLF_color
%76:main_out = construct %75
ret %76
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************