| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_28:ptr<function, i32, read_write> = var |
| %x_31:ptr<function, i32, read_write> = var |
| %x_29:ptr<function, i32, read_write> = var |
| %x_42:ptr<function, i32, read_write> = var |
| %x_24:i32 = let -2147483648i |
| %9:ptr<uniform, i32, read> = access %x_5, 0u, 3i, 0u |
| %10:i32 = load %9 |
| store %x_28, %10 |
| store %x_31, 1i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_32:ptr<function, i32, read_write> = var |
| %12:i32 = load %x_28 |
| store %x_42, %12 |
| %13:i32 = load %x_31 |
| %14:i32 = sub %x_24, 1i |
| %15:bool = lte %13, %14 |
| if %15 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %16:i32 = load %x_28 |
| %17:i32 = load %x_31 |
| %18:i32 = add %16, %17 |
| store %x_29, %18 |
| %19:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %21:bool = eq %20, 1i |
| if %21 [t: $B7] { # if_2 |
| $B7: { # true |
| %22:i32 = load %x_29 |
| store %x_42, %22 |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %23:i32 = load %x_31 |
| %24:i32 = add %23, 1i |
| store %x_32, %24 |
| %25:i32 = load %x_29 |
| store %x_28, %25 |
| %26:i32 = load %x_32 |
| store %x_31, %26 |
| next_iteration # -> $B3 |
| } |
| } |
| %27:i32 = load %x_42 |
| %28:ptr<uniform, i32, read> = access %x_5, 0u, 2i, 0u |
| %29:i32 = load %28 |
| %30:bool = eq %27, %29 |
| if %30 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| %31:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %32:i32 = load %31 |
| %33:f32 = convert %32 |
| %x_51:f32 = let %33 |
| %35:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %36:i32 = load %35 |
| %37:f32 = convert %36 |
| %x_54:f32 = let %37 |
| %39:vec4<f32> = construct %x_51, %x_54, %x_54, %x_51 |
| store %x_GLF_color, %39 |
| exit_if # if_3 |
| } |
| $B9: { # false |
| %40:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %41:i32 = load %40 |
| %42:f32 = convert %41 |
| %43:vec4<f32> = construct %42 |
| store %x_GLF_color, %43 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %45:void = call %main_1 |
| %46:vec4<f32> = load %x_GLF_color |
| %47:main_out = construct %46 |
| ret %47 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |