| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| buf2 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf2, read> = var @binding_point(0, 2) |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| store %a, 1i |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %x_38:i32 = let %10 |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %x_41:i32 = let %13 |
| %15:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %16:i32 = load %15 |
| %x_44:i32 = let %16 |
| %18:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %19:i32 = load %18 |
| %x_47:i32 = let %19 |
| %21:f32 = convert %x_38 |
| %22:f32 = let %21 |
| %23:f32 = convert %x_41 |
| %24:f32 = let %23 |
| %25:f32 = convert %x_44 |
| %26:f32 = let %25 |
| %27:f32 = convert %x_47 |
| %28:vec4<f32> = construct %22, %24, %26, %27 |
| store %x_GLF_color, %28 |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %30:i32 = load %29 |
| %x_51:i32 = let %30 |
| store %i, %x_51 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %32:i32 = load %i |
| %x_56:i32 = let %32 |
| %34:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %35:i32 = load %34 |
| %x_58:i32 = let %35 |
| %37:bool = lt %x_56, %x_58 |
| if %37 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %38:i32 = load %a |
| %x_61:i32 = let %38 |
| %40:i32 = add %x_61, 1i |
| store %a, %40 |
| %41:bool = gt %x_61, 3i |
| if %41 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %42:ptr<uniform, vec2<f32>, read> = access %x_9, 0u |
| %43:f32 = load_vector_element %42, 0u |
| %x_67:f32 = let %43 |
| %45:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %46:f32 = load %45 |
| %x_69:f32 = let %46 |
| %48:bool = gt %x_67, %x_69 |
| if %48 [t: $B8] { # if_3 |
| $B8: { # true |
| store %continue_execution, false |
| exit_if # if_3 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %49:i32 = load %i |
| %x_73:i32 = let %49 |
| %51:i32 = add %x_73, 1i |
| store %i, %51 |
| next_iteration # -> $B3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B9: { |
| %53:void = call %main_1 |
| %54:vec4<f32> = load %x_GLF_color |
| %55:main_out = construct %54 |
| %56:bool = load %continue_execution |
| %57:bool = eq %56, false |
| if %57 [t: $B10] { # if_4 |
| $B10: { # true |
| terminate_invocation |
| } |
| } |
| ret %55 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |