| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| if true [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %4:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %5:i32 = load %4 |
| %6:f32 = convert %5 |
| %7:f32 = let %6 |
| %8:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %9:i32 = load %8 |
| %10:f32 = convert %9 |
| %11:f32 = let %10 |
| %12:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %14:f32 = convert %13 |
| %15:vec4<f32> = construct 1.0f, %7, %11, %14 |
| store %x_GLF_color, %15 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %16:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %17:i32 = load %16 |
| %18:f32 = convert %17 |
| %19:vec4<f32> = construct %18 |
| store %x_GLF_color, %19 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %21:void = call %main_1 |
| %22:vec4<f32> = load %x_GLF_color |
| %23:main_out = construct %22 |
| ret %23 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |