blob: 9e115cf361a99b54ae836c193758e0a282dd65f9 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%b:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%i_1:ptr<function, i32, read_write> = var
%i_2:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<i32, 2>, read_write> = var
%10:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%11:i32 = load %10
store %a, %11
%12:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%13:i32 = load %12
store %b, %13
%14:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%15:i32 = load %14
%16:f32 = convert %15
%17:vec4<f32> = construct %16
store %x_GLF_color, %17
%18:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%19:i32 = load %18
store %i, %19
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%20:i32 = load %i
%21:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%22:i32 = load %21
%23:bool = lt %20, %22
if %23 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%24:i32 = load %i
%25:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%26:i32 = load %25
%27:bool = gt %24, %26
if %27 [t: $B7] { # if_2
$B7: { # true
%28:i32 = load %a
%29:i32 = add %28, 1i
store %a, %29
if false [t: $B8] { # if_3
$B8: { # true
%30:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%31:i32 = load %30
store %i_1, %31
loop [b: $B9] { # loop_2
$B9: { # body
%32:i32 = load %i_1
%33:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%34:i32 = load %33
%35:bool = lt %32, %34
if %35 [t: $B10, f: $B11] { # if_4
$B10: { # true
exit_if # if_4
}
$B11: { # false
exit_loop # loop_2
}
}
ret
}
}
exit_if # if_3
}
}
exit_if # if_2
}
}
continue # -> $B4
}
$B4: { # continuing
%36:i32 = load %i
%37:i32 = add %36, 1i
store %i, %37
next_iteration # -> $B3
}
}
%38:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%39:i32 = load %38
store %i_2, %39
loop [b: $B12, c: $B13] { # loop_3
$B12: { # body
%40:i32 = load %i_2
%41:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%42:i32 = load %41
%43:bool = lt %40, %42
if %43 [t: $B14, f: $B15] { # if_5
$B14: { # true
exit_if # if_5
}
$B15: { # false
exit_loop # loop_3
}
}
%44:i32 = load %b
%x_93:i32 = let %44
%46:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%47:i32 = load %46
%48:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%49:i32 = load %48
%50:array<i32, 2> = construct %47, %49
store %indexable, %50
%51:i32 = load %a
%52:ptr<function, i32, read_write> = access %indexable, %x_93
%53:i32 = load %52
%54:i32 = add %51, %53
store %a, %54
continue # -> $B13
}
$B13: { # continuing
%55:i32 = load %i_2
%56:i32 = add %55, 1i
store %i_2, %56
next_iteration # -> $B12
}
}
%57:i32 = load %a
%58:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%59:i32 = load %58
%60:bool = eq %57, %59
if %60 [t: $B16] { # if_6
$B16: { # true
%61:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%62:i32 = load %61
%63:f32 = convert %62
%64:f32 = let %63
%65:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%66:i32 = load %65
%67:f32 = convert %66
%68:f32 = let %67
%69:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%70:i32 = load %69
%71:f32 = convert %70
%72:f32 = let %71
%73:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%74:i32 = load %73
%75:f32 = convert %74
%76:vec4<f32> = construct %64, %68, %72, %75
store %x_GLF_color, %76
exit_if # if_6
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B17: {
%78:void = call %main_1
%79:vec4<f32> = load %x_GLF_color
%80:main_out = construct %79
ret %80
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************