| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %i_2:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, array<i32, 2>, read_write> = var |
| store %a, 0i |
| store %b, 1i |
| store %x_GLF_color, vec4<f32>(0.0f) |
| store %i, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %9:i32 = load %i |
| %10:bool = lt %9, 10i |
| if %10 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %11:i32 = load %i |
| %12:bool = gt %11, 1i |
| if %12 [t: $B7] { # if_2 |
| $B7: { # true |
| %13:i32 = load %a |
| %14:i32 = add %13, 1i |
| store %a, %14 |
| if false [t: $B8] { # if_3 |
| $B8: { # true |
| store %i_1, 0i |
| loop [b: $B9] { # loop_2 |
| $B9: { # body |
| %15:i32 = load %i_1 |
| %16:bool = lt %15, 10i |
| if %16 [t: $B10, f: $B11] { # if_4 |
| $B10: { # true |
| exit_if # if_4 |
| } |
| $B11: { # false |
| exit_loop # loop_2 |
| } |
| } |
| ret |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %17:i32 = load %i |
| %18:i32 = add %17, 1i |
| store %i, %18 |
| next_iteration # -> $B3 |
| } |
| } |
| store %i_2, 0i |
| loop [b: $B12, c: $B13] { # loop_3 |
| $B12: { # body |
| %19:i32 = load %i_2 |
| %20:bool = lt %19, 10i |
| if %20 [t: $B14, f: $B15] { # if_5 |
| $B14: { # true |
| exit_if # if_5 |
| } |
| $B15: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %21:i32 = load %b |
| %x_65:i32 = let %21 |
| store %indexable, array<i32, 2>(1i, 2i) |
| %23:i32 = load %a |
| %24:ptr<function, i32, read_write> = access %indexable, %x_65 |
| %25:i32 = load %24 |
| %26:i32 = add %23, %25 |
| store %a, %26 |
| continue # -> $B13 |
| } |
| $B13: { # continuing |
| %27:i32 = load %i_2 |
| %28:i32 = add %27, 1i |
| store %i_2, %28 |
| next_iteration # -> $B12 |
| } |
| } |
| %29:i32 = load %a |
| %30:bool = eq %29, 28i |
| if %30 [t: $B16] { # if_6 |
| $B16: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_6 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B17: { |
| %32:void = call %main_1 |
| %33:vec4<f32> = load %x_GLF_color |
| %34:main_out = construct %33 |
| ret %34 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |