blob: d638bb3f3a0fcad7a34df413348f4d423505f9b1 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%m:ptr<function, mat2x2<f32>, read_write> = var
store %m, mat2x2<f32>(vec2<f32>(0.5f, 1.5f), vec2<f32>(1.0f, 2.0f))
%4:ptr<function, vec2<f32>, read_write> = access %m, 0u
%5:vec2<f32> = load %4
%6:vec2<bool> = eq %5, vec2<f32>(0.5f, 1.5f)
%7:bool = all %6
%8:bool = let %7
%9:ptr<function, vec2<f32>, read_write> = access %m, 1u
%10:vec2<f32> = load %9
%11:vec2<bool> = eq %10, vec2<f32>(1.0f, 2.0f)
%12:bool = all %11
%13:bool = and %8, %12
if %13 [t: $B3, f: $B4] { # if_1
$B3: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
$B4: { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%15:void = call %main_1
%16:vec4<f32> = load %x_GLF_color
%17:main_out = construct %16
ret %17
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************