blob: c3ed1817b3a2ecfbdc8c6bdfb7facd33f1a6cc38 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%func_ = func():i32 {
$B2: {
%i:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%6:i32 = load %5
store %i, %6
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%7:i32 = load %i
%8:i32 = add %7, 1i
store %i, %8
if true [t: $B5] { # if_1
$B5: { # true
if true [t: $B6] { # if_2
$B6: { # true
%9:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%10:i32 = load %9
%x_65:i32 = let %10
ret %x_65
}
}
exit_if # if_1
}
}
continue # -> $B4
}
$B4: { # continuing
%12:i32 = load %i
%x_66:i32 = let %12
%14:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%15:i32 = load %14
%x_68:i32 = let %15
%17:bool = lt %x_66, %x_68
%18:bool = eq %17, false
break_if %18 # -> [t: exit_loop loop_1, f: $B3]
}
}
%19:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%20:i32 = load %19
%x_71:i32 = let %20
ret %x_71
}
}
%main_1 = func():void {
$B7: {
%23:i32 = call %func_
%x_27:i32 = let %23
%25:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%26:i32 = load %25
%27:bool = eq %x_27, %26
if %27 [t: $B8, f: $B9] { # if_3
$B8: { # true
%28:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:f32 = let %30
%32:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%33:i32 = load %32
%34:f32 = convert %33
%35:f32 = let %34
%36:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%37:i32 = load %36
%38:f32 = convert %37
%39:f32 = let %38
%40:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u
%41:i32 = load %40
%42:f32 = convert %41
%43:vec4<f32> = construct %31, %35, %39, %42
store %x_GLF_color, %43
exit_if # if_3
}
$B9: { # false
%44:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%45:i32 = load %44
%46:f32 = convert %45
%47:vec4<f32> = construct %46
store %x_GLF_color, %47
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%49:void = call %main_1
%50:vec4<f32> = load %x_GLF_color
%51:main_out = construct %50
ret %51
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************