blob: 7a09e81758da02ee760be0d888cd6d83241d4ec7 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%arr:ptr<function, array<f32, 3>, read_write> = var
%i:ptr<function, i32, read_write> = var
%7:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%8:f32 = load %7
%x_36:f32 = let %8
%10:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%11:f32 = load %10
%x_38:f32 = let %11
%13:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%14:f32 = load %13
%x_40:f32 = let %14
%16:array<f32, 3> = construct %x_36, %x_38, %x_40
store %arr, %16
store %i, 1i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%17:i32 = load %i
%x_46:i32 = let %17
%19:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%20:i32 = load %19
%x_48:i32 = let %20
%22:i32 = min %x_48, 3i
%23:bool = lt %x_46, %22
if %23 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%24:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%25:i32 = load %24
%x_53:i32 = let %25
%27:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%28:f32 = load %27
%x_55:f32 = let %28
%30:ptr<function, f32, read_write> = access %arr, %x_53
%31:f32 = load %30
%x_57:f32 = let %31
%33:ptr<function, f32, read_write> = access %arr, %x_53
%34:f32 = add %x_57, %x_55
store %33, %34
continue # -> $B4
}
$B4: { # continuing
%35:i32 = load %i
%x_60:i32 = let %35
%37:i32 = add %x_60, 1i
store %i, %37
next_iteration # -> $B3
}
}
%38:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%39:i32 = load %38
%x_63:i32 = let %39
%41:ptr<function, f32, read_write> = access %arr, %x_63
%42:f32 = load %41
%x_65:f32 = let %42
%44:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%45:f32 = load %44
%x_67:f32 = let %45
%47:bool = eq %x_65, %x_67
if %47 [t: $B7, f: $B8] { # if_2
$B7: { # true
%48:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%49:i32 = load %48
%x_73:i32 = let %49
%51:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%52:i32 = load %51
%x_76:i32 = let %52
%54:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%55:i32 = load %54
%x_79:i32 = let %55
%57:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%58:i32 = load %57
%x_82:i32 = let %58
%60:f32 = convert %x_73
%61:f32 = let %60
%62:f32 = convert %x_76
%63:f32 = let %62
%64:f32 = convert %x_79
%65:f32 = let %64
%66:f32 = convert %x_82
%67:vec4<f32> = construct %61, %63, %65, %66
store %x_GLF_color, %67
exit_if # if_2
}
$B8: { # false
%68:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%69:i32 = load %68
%x_86:i32 = let %69
%71:f32 = convert %x_86
%x_87:f32 = let %71
%73:vec4<f32> = construct %x_87, %x_87, %x_87, %x_87
store %x_GLF_color, %73
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B9: {
%75:void = call %main_1
%76:vec4<f32> = load %x_GLF_color
%77:main_out = construct %76
ret %77
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************