blob: 05b3c840aee47b03b9d6b891efbf22a94d2d3d87 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%6:f32 = load_vector_element %gl_FragCoord, 0u
%x_28:f32 = let %6
%8:i32 = call %tint_f32_to_i32, %x_28
store %a, %8
%10:i32 = load %a
%x_30:i32 = let %10
%12:i32 = complement %x_30
%13:bool = lt %12, 0i
if %13 [t: $B3] { # if_1
$B3: { # true
%14:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%15:i32 = load %14
%x_36:i32 = let %15
store %a, %x_36
exit_if # if_1
}
}
%17:i32 = load %a
%x_37:i32 = let %17
%19:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%20:i32 = load %19
%x_39:i32 = let %20
%22:bool = eq %x_37, %x_39
if %22 [t: $B4, f: $B5] { # if_2
$B4: { # true
%23:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%24:i32 = load %23
%x_45:i32 = let %24
%26:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%27:i32 = load %26
%x_48:i32 = let %27
%29:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%30:i32 = load %29
%x_51:i32 = let %30
%32:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u
%33:i32 = load %32
%x_54:i32 = let %33
%35:f32 = convert %x_45
%36:f32 = let %35
%37:f32 = convert %x_48
%38:f32 = let %37
%39:f32 = convert %x_51
%40:f32 = let %39
%41:f32 = convert %x_54
%42:vec4<f32> = construct %36, %38, %40, %41
store %x_GLF_color, %42
exit_if # if_2
}
$B5: { # false
%43:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u
%44:i32 = load %43
%x_58:i32 = let %44
%46:f32 = convert %x_58
%x_59:f32 = let %46
%48:vec4<f32> = construct %x_59, %x_59, %x_59, %x_59
store %x_GLF_color, %48
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B6: {
store %gl_FragCoord, %gl_FragCoord_param
%51:void = call %main_1
%52:vec4<f32> = load %x_GLF_color
%53:main_out = construct %52
ret %53
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B7: {
%55:i32 = convert %value
%56:bool = gte %value, -2147483648.0f
%57:i32 = select -2147483648i, %55, %56
%58:bool = lte %value, 2147483520.0f
%59:i32 = select 2147483647i, %57, %58
ret %59
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************