| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| store %x_GLF_global_loop_count, 0i |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %6:i32 = load %5 |
| %7:f32 = convert %6 |
| %8:f32 = let %7 |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %11:f32 = convert %10 |
| %12:f32 = let %11 |
| %13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %14:i32 = load %13 |
| %15:f32 = convert %14 |
| %16:f32 = let %15 |
| %17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %18:i32 = load %17 |
| %19:f32 = convert %18 |
| %20:vec4<f32> = construct %8, %12, %16, %19 |
| store %x_GLF_color, %20 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_54:ptr<function, bool, read_write> = var |
| %x_55:ptr<function, bool, read_write> = var |
| %23:i32 = load %x_GLF_global_loop_count |
| %24:bool = lt %23, 100i |
| if %24 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %25:i32 = load %x_GLF_global_loop_count |
| %26:i32 = add %25, 1i |
| store %x_GLF_global_loop_count, %26 |
| store %x_55, true |
| if false [t: $B7] { # if_2 |
| $B7: { # true |
| %27:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %28:i32 = load %27 |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %30:i32 = load %29 |
| %31:bool = eq %28, %30 |
| store %x_54, %31 |
| %32:bool = load %x_54 |
| store %x_55, %32 |
| exit_if # if_2 |
| } |
| } |
| %33:bool = load %x_55 |
| %34:bool = eq %33, false |
| if %34 [t: $B8] { # if_3 |
| $B8: { # true |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| next_iteration # -> $B3 |
| } |
| } |
| loop [b: $B9, c: $B10] { # loop_2 |
| $B9: { # body |
| %35:i32 = load %x_GLF_global_loop_count |
| %36:bool = lt %35, 100i |
| if %36 [t: $B11, f: $B12] { # if_4 |
| $B11: { # true |
| exit_if # if_4 |
| } |
| $B12: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %37:i32 = load %x_GLF_global_loop_count |
| %38:i32 = add %37, 1i |
| store %x_GLF_global_loop_count, %38 |
| %39:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %40:i32 = load %39 |
| %41:f32 = convert %40 |
| %42:vec4<f32> = construct %41 |
| store %x_GLF_color, %42 |
| continue # -> $B10 |
| } |
| $B10: { # continuing |
| next_iteration # -> $B9 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B13: { |
| %44:void = call %main_1 |
| %45:vec4<f32> = load %x_GLF_color |
| %46:main_out = construct %45 |
| ret %46 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |