blob: cd4018066867734d36fc02211d354d43af1356e7 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_global_loop_count:ptr<private, i32, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
store %x_GLF_global_loop_count, 0i
%5:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%6:i32 = load %5
%7:f32 = convert %6
%8:f32 = let %7
%9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%10:i32 = load %9
%11:f32 = convert %10
%12:f32 = let %11
%13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%14:i32 = load %13
%15:f32 = convert %14
%16:f32 = let %15
%17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%18:i32 = load %17
%19:f32 = convert %18
%20:vec4<f32> = construct %8, %12, %16, %19
store %x_GLF_color, %20
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_54:ptr<function, bool, read_write> = var
%x_55:ptr<function, bool, read_write> = var
%23:i32 = load %x_GLF_global_loop_count
%24:bool = lt %23, 100i
if %24 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%25:i32 = load %x_GLF_global_loop_count
%26:i32 = add %25, 1i
store %x_GLF_global_loop_count, %26
store %x_55, true
if false [t: $B7] { # if_2
$B7: { # true
%27:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%28:i32 = load %27
%29:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%30:i32 = load %29
%31:bool = eq %28, %30
store %x_54, %31
%32:bool = load %x_54
store %x_55, %32
exit_if # if_2
}
}
%33:bool = load %x_55
%34:bool = eq %33, false
if %34 [t: $B8] { # if_3
$B8: { # true
exit_loop # loop_1
}
}
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
loop [b: $B9, c: $B10] { # loop_2
$B9: { # body
%35:i32 = load %x_GLF_global_loop_count
%36:bool = lt %35, 100i
if %36 [t: $B11, f: $B12] { # if_4
$B11: { # true
exit_if # if_4
}
$B12: { # false
exit_loop # loop_2
}
}
%37:i32 = load %x_GLF_global_loop_count
%38:i32 = add %37, 1i
store %x_GLF_global_loop_count, %38
%39:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%40:i32 = load %39
%41:f32 = convert %40
%42:vec4<f32> = construct %41
store %x_GLF_color, %42
continue # -> $B10
}
$B10: { # continuing
next_iteration # -> $B9
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B13: {
%44:void = call %main_1
%45:vec4<f32> = load %x_GLF_color
%46:main_out = construct %45
ret %46
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************