| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_23:ptr<function, i32, read_write> = var |
| %x_27:ptr<function, i32, read_write> = var |
| %x_37:ptr<function, i32, read_write> = var |
| %x_45:ptr<function, i32, read_write> = var |
| store %x_23, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_24:ptr<function, i32, read_write> = var |
| %9:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %10:i32 = load %9 |
| store %x_27, %10 |
| %11:i32 = load %x_23 |
| %12:i32 = load %x_27 |
| %13:i32 = sub 100i, %12 |
| %14:bool = lt %11, %13 |
| if %14 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %15:i32 = load %x_23 |
| %16:i32 = add %15, 1i |
| store %x_24, %16 |
| %17:i32 = load %x_24 |
| store %x_23, %17 |
| next_iteration # -> $B3 |
| } |
| } |
| %x_40:ptr<function, i32, read_write> = var |
| %19:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %x_32:i32 = let %20 |
| store %x_45, 1i |
| %22:bool = eq %x_32, 0i |
| if %22 [t: $B7] { # if_2 |
| $B7: { # true |
| store %x_37, 1i |
| %23:i32 = load %x_23 |
| store %x_40, %23 |
| loop [b: $B8, c: $B9] { # loop_2 |
| $B8: { # body |
| %x_41:ptr<function, i32, read_write> = var |
| %x_38:ptr<function, i32, read_write> = var |
| %26:i32 = load %x_40 |
| %27:bool = lt %26, 100i |
| if %27 [t: $B10, f: $B11] { # if_3 |
| $B10: { # true |
| exit_if # if_3 |
| } |
| $B11: { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %28:i32 = load %x_40 |
| %29:i32 = add %28, 1i |
| store %x_41, %29 |
| %30:i32 = load %x_37 |
| %31:i32 = load %x_37 |
| %32:i32 = sub 1i, %31 |
| %33:i32 = mul %30, %32 |
| store %x_38, %33 |
| %34:i32 = load %x_38 |
| store %x_37, %34 |
| %35:i32 = load %x_41 |
| store %x_40, %35 |
| next_iteration # -> $B8 |
| } |
| } |
| %36:i32 = load %x_37 |
| store %x_45, %36 |
| exit_if # if_2 |
| } |
| } |
| %37:i32 = load %x_45 |
| %38:bool = eq %37, %x_32 |
| if %38 [t: $B12, f: $B13] { # if_4 |
| $B12: { # true |
| %39:i32 = load %x_27 |
| %40:f32 = convert %39 |
| %x_50:f32 = let %40 |
| %42:f32 = convert %x_32 |
| %x_51:f32 = let %42 |
| %44:vec4<f32> = construct %x_50, %x_51, %x_51, %x_50 |
| store %x_GLF_color, %44 |
| exit_if # if_4 |
| } |
| $B13: { # false |
| %45:f32 = convert %x_32 |
| %46:vec4<f32> = construct %45 |
| store %x_GLF_color, %46 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B14: { |
| %48:void = call %main_1 |
| %49:vec4<f32> = load %x_GLF_color |
| %50:main_out = construct %49 |
| ret %50 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |