| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| zero:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %returnRed_ = func():vec4<f32> { |
| $B2: { |
| %x_33:ptr<function, bool, read_write> = var, false |
| %x_34:ptr<function, vec4<f32>, read_write> = var |
| %x_48:ptr<function, vec4<f32>, read_write> = var |
| %x_36_phi:ptr<function, bool, read_write> = var |
| %x_51_phi:ptr<function, vec4<f32>, read_write> = var |
| store %x_36_phi, false |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_48_phi:ptr<function, vec4<f32>, read_write> = var |
| %x_49_phi:ptr<function, bool, read_write> = var |
| %11:bool = load %x_36_phi |
| %x_36:bool = let %11 |
| loop [b: $B4, c: $B5] { # loop_2 |
| $B4: { # body |
| %13:ptr<uniform, i32, read> = access %x_6, 0u |
| %14:i32 = load %13 |
| %x_44:i32 = let %14 |
| %16:bool = eq %x_44, 1i |
| if %16 [t: $B6] { # if_1 |
| $B6: { # true |
| store %x_33, true |
| store %x_34, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| store %x_48_phi, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| store %x_49_phi, true |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| store %x_48_phi, vec4<f32>(0.0f) |
| store %x_49_phi, false |
| break_if true # -> [t: exit_loop loop_2, f: $B4] |
| } |
| } |
| %17:vec4<f32> = load %x_48_phi |
| store %x_48, %17 |
| %18:bool = load %x_49_phi |
| %x_49:bool = let %18 |
| %20:vec4<f32> = load %x_48 |
| store %x_51_phi, %20 |
| if %x_49 [t: $B7] { # if_2 |
| $B7: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_33, true |
| store %x_34, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| store %x_51_phi, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_loop # loop_1 |
| } |
| } |
| %21:vec4<f32> = load %x_51_phi |
| %x_51:vec4<f32> = let %21 |
| ret %x_51 |
| } |
| } |
| %main_1 = func():void { |
| $B8: { |
| loop [b: $B9, c: $B10] { # loop_3 |
| $B9: { # body |
| %24:vec4<f32> = call %returnRed_ |
| %x_30:vec4<f32> = let %24 |
| store %x_GLF_color, %x_30 |
| if false [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| exit_if # if_3 |
| } |
| $B12: { # false |
| exit_loop # loop_3 |
| } |
| } |
| continue # -> $B10 |
| } |
| $B10: { # continuing |
| next_iteration # -> $B9 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B13: { |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| ret %29 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |