| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %8:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_39:f32 = let %8 |
| %10:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %x_41:f32 = let %11 |
| %13:bool = gte %x_39, %x_41 |
| %14:i32 = select 2i, 0i, %13 |
| store %a, %14 |
| %15:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %16:f32 = load %15 |
| %x_45:f32 = let %16 |
| %18:ptr<uniform, f32, read> = access %x_7, 0u, 2i, 0u |
| %19:f32 = load %18 |
| %x_47:f32 = let %19 |
| %21:ptr<uniform, f32, read> = access %x_7, 0u, 3i, 0u |
| %22:f32 = load %21 |
| %x_49:f32 = let %22 |
| %24:i32 = load %a |
| %x_51:i32 = let %24 |
| %26:vec3<f32> = construct %x_45, %x_47, %x_49 |
| %27:f32 = access %26, %x_51 |
| store %b, %27 |
| %28:f32 = load %b |
| %x_53:f32 = let %28 |
| %30:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %31:f32 = load %30 |
| %x_55:f32 = let %31 |
| %33:bool = eq %x_53, %x_55 |
| if %33 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %34:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %35:i32 = load %34 |
| %x_61:i32 = let %35 |
| %37:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %38:i32 = load %37 |
| %x_64:i32 = let %38 |
| %40:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %41:i32 = load %40 |
| %x_67:i32 = let %41 |
| %43:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %44:i32 = load %43 |
| %x_70:i32 = let %44 |
| %46:f32 = convert %x_61 |
| %47:f32 = let %46 |
| %48:f32 = convert %x_64 |
| %49:f32 = let %48 |
| %50:f32 = convert %x_67 |
| %51:f32 = let %50 |
| %52:f32 = convert %x_70 |
| %53:vec4<f32> = construct %47, %49, %51, %52 |
| store %x_GLF_color, %53 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %54:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %55:i32 = load %54 |
| %x_74:i32 = let %55 |
| %57:f32 = convert %x_74 |
| %x_75:f32 = let %57 |
| %59:vec4<f32> = construct %x_75, %x_75, %x_75, %x_75 |
| store %x_GLF_color, %59 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B5: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %62:void = call %main_1 |
| %63:vec4<f32> = load %x_GLF_color |
| %64:main_out = construct %63 |
| ret %64 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |