blob: 9f60cf798ad79b473ef0ff7902f52215d40ebb20 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%7:i32 = load %6
%x_32:i32 = let %7
store %i, %x_32
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%9:i32 = load %i
%x_37:i32 = let %9
%11:bool = gte %x_37, 0i
if %11 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%12:i32 = load %i
%x_40:i32 = let %12
%14:i32 = call %tint_mod_i32, %x_40, 2i
%16:bool = eq %14, 0i
if %16 [t: $B7, f: $B8] { # if_2
$B7: { # true
%17:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%18:i32 = load %17
%x_47:i32 = let %18
%20:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%21:i32 = load %20
%x_50:i32 = let %21
%23:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%24:i32 = load %23
%x_53:i32 = let %24
%26:f32 = convert %x_47
%27:f32 = let %26
%28:f32 = convert %x_50
%29:f32 = let %28
%30:f32 = convert %x_53
%31:vec4<f32> = construct 1.0f, %27, %29, %30
store %x_GLF_color, %31
exit_if # if_2
}
$B8: { # false
%32:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%33:f32 = load %32
%x_57:f32 = let %33
%35:vec4<f32> = construct %x_57, %x_57, %x_57, %x_57
store %x_GLF_color, %35
exit_if # if_2
}
}
%36:i32 = load %i
%x_59:i32 = let %36
%38:i32 = sub %x_59, 1i
store %i, %38
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B9: {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
%tint_mod_i32 = func(%lhs:i32, %rhs:i32):i32 {
$B10: {
%45:bool = eq %rhs, 0i
%46:bool = eq %lhs, -2147483648i
%47:bool = eq %rhs, -1i
%48:bool = and %46, %47
%49:bool = or %45, %48
%50:i32 = select %rhs, 1i, %49
%51:i32 = let %50
%52:i32 = div %lhs, %51
%53:i32 = mul %52, %51
%54:i32 = sub %lhs, %53
ret %54
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************