blob: b1c933b77f1b40f3930226fc4dbd72b1c118e528 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%6:i32 = load %5
%7:u32 = and 5u, 31u
%8:i32 = shl %6, %7
%9:u32 = bitcast %8
%10:u32 = and %9, 31u
%11:i32 = shr 1i, %10
%12:i32 = let %11
%13:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%14:i32 = load %13
%15:u32 = bitcast %14
%16:u32 = and %15, 31u
%17:i32 = shr %12, %16
store %a, %17
%18:i32 = load %a
%19:bool = eq %18, 1i
if %19 [t: $B3, f: $B4] { # if_1
$B3: { # true
%20:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%21:i32 = load %20
%22:f32 = convert %21
%23:f32 = let %22
%24:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%25:i32 = load %24
%26:f32 = convert %25
%27:f32 = let %26
%28:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:f32 = let %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%33:i32 = load %32
%34:f32 = convert %33
%35:vec4<f32> = construct %23, %27, %31, %34
store %x_GLF_color, %35
exit_if # if_1
}
$B4: { # false
%36:i32 = load %a
%37:f32 = convert %36
%38:vec4<f32> = construct %37
store %x_GLF_color, %38
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************