blob: 93a4b08c3fba36daf8ce6c61fe4638471a4aeed4 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%idx:ptr<function, i32, read_write> = var
%a:ptr<function, i32, read_write> = var
%indexable:ptr<function, array<strided_arr, 2>, read_write> = var
%7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%8:i32 = load %7
%9:u32 = bitcast %8
%10:u32 = and %9, 31u
%11:i32 = shl 1i, %10
store %idx, %11
%12:i32 = load %idx
%x_34:i32 = let %12
%14:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%15:i32 = load %14
%16:strided_arr = construct %15
%17:strided_arr = let %16
%18:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%19:i32 = load %18
%20:strided_arr = construct %19
%21:array<strided_arr, 2> = construct %17, %20
store %indexable, %21
%22:ptr<function, i32, read_write> = access %indexable, %x_34, 0u
%23:i32 = load %22
store %a, %23
%24:i32 = load %a
%25:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%26:i32 = load %25
%27:bool = eq %24, %26
if %27 [t: $B3, f: $B4] { # if_1
$B3: { # true
%28:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:f32 = let %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%33:i32 = load %32
%34:f32 = convert %33
%35:f32 = let %34
%36:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%37:i32 = load %36
%38:f32 = convert %37
%39:f32 = let %38
%40:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%41:i32 = load %40
%42:f32 = convert %41
%43:vec4<f32> = construct %31, %35, %39, %42
store %x_GLF_color, %43
exit_if # if_1
}
$B4: { # false
%44:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%45:i32 = load %44
%46:f32 = convert %45
%47:vec4<f32> = construct %46
store %x_GLF_color, %47
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%49:void = call %main_1
%50:vec4<f32> = load %x_GLF_color
%51:main_out = construct %50
ret %51
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************