| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %idx:ptr<function, i32, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, array<strided_arr, 2>, read_write> = var |
| %7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %8:i32 = load %7 |
| %9:u32 = bitcast %8 |
| %10:u32 = and %9, 31u |
| %11:i32 = shl 1i, %10 |
| store %idx, %11 |
| %12:i32 = load %idx |
| %x_34:i32 = let %12 |
| %14:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %15:i32 = load %14 |
| %16:strided_arr = construct %15 |
| %17:strided_arr = let %16 |
| %18:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %19:i32 = load %18 |
| %20:strided_arr = construct %19 |
| %21:array<strided_arr, 2> = construct %17, %20 |
| store %indexable, %21 |
| %22:ptr<function, i32, read_write> = access %indexable, %x_34, 0u |
| %23:i32 = load %22 |
| store %a, %23 |
| %24:i32 = load %a |
| %25:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %26:i32 = load %25 |
| %27:bool = eq %24, %26 |
| if %27 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %28:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %29:i32 = load %28 |
| %30:f32 = convert %29 |
| %31:f32 = let %30 |
| %32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %33:i32 = load %32 |
| %34:f32 = convert %33 |
| %35:f32 = let %34 |
| %36:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %37:i32 = load %36 |
| %38:f32 = convert %37 |
| %39:f32 = let %38 |
| %40:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %41:i32 = load %40 |
| %42:f32 = convert %41 |
| %43:vec4<f32> = construct %31, %35, %39, %42 |
| store %x_GLF_color, %43 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %44:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %45:i32 = load %44 |
| %46:f32 = convert %45 |
| %47:vec4<f32> = construct %46 |
| store %x_GLF_color, %47 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %49:void = call %main_1 |
| %50:vec4<f32> = load %x_GLF_color |
| %51:main_out = construct %50 |
| ret %51 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |