| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| alias Arr = array<strided_arr, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| struct strided_arr_1 { |
| @size(16) |
| el : i32, |
| } |
| |
| alias Arr_1 = array<strided_arr_1, 3u>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| @group(0) @binding(1) var<uniform> x_11 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : f32; |
| var b : f32; |
| var c : f32; |
| var i : i32; |
| let x_35 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| a = x_35; |
| let x_37 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| b = x_37; |
| let x_39 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| c = x_39; |
| let x_41 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| i = x_41; |
| loop { |
| let x_46 : i32 = i; |
| let x_48 : i32 = x_11.x_GLF_uniform_int_values[0].el; |
| if ((x_46 < x_48)) { |
| } else { |
| break; |
| } |
| let x_51 : i32 = i; |
| let x_53 : i32 = x_11.x_GLF_uniform_int_values[2].el; |
| if ((x_51 == x_53)) { |
| let x_57 : f32 = a; |
| let x_60 : f32 = x_6.x_GLF_uniform_float_values[1].el; |
| b = (dpdx(x_57) + x_60); |
| } |
| let x_62 : f32 = a; |
| c = dpdx(x_62); |
| let x_64 : f32 = c; |
| let x_65 : f32 = b; |
| a = (x_64 / x_65); |
| |
| continuing { |
| let x_67 : i32 = i; |
| i = (x_67 + 1); |
| } |
| } |
| let x_69 : f32 = a; |
| let x_71 : f32 = x_6.x_GLF_uniform_float_values[0].el; |
| if ((x_69 == x_71)) { |
| let x_77 : i32 = x_11.x_GLF_uniform_int_values[2].el; |
| let x_80 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_83 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_86 : i32 = x_11.x_GLF_uniform_int_values[2].el; |
| x_GLF_color = vec4<f32>(f32(x_77), f32(x_80), f32(x_83), f32(x_86)); |
| } else { |
| let x_90 : i32 = x_11.x_GLF_uniform_int_values[1].el; |
| let x_91 : f32 = f32(x_90); |
| x_GLF_color = vec4<f32>(x_91, x_91, x_91, x_91); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |