| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %6:i32 = load %5 |
| store %a, %6 |
| %7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %8:i32 = load %7 |
| %9:f32 = convert %8 |
| %10:vec4<f32> = construct %9 |
| store %x_GLF_color, %10 |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %12:i32 = load %11 |
| %13:i32 = load %a |
| %14:bool = eq %12, %13 |
| %15:bool = neq %14, true |
| if %15 [t: $B4, f: $B5] { # if_1 |
| $B4: { # true |
| exit_if # if_1 |
| } |
| $B5: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %17:i32 = load %16 |
| %18:f32 = convert %17 |
| %19:f32 = let %18 |
| %20:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %21:i32 = load %20 |
| %22:f32 = convert %21 |
| %23:f32 = let %22 |
| %24:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %25:i32 = load %24 |
| %26:f32 = convert %25 |
| %27:f32 = let %26 |
| %28:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %29:i32 = load %28 |
| %30:f32 = convert %29 |
| %31:vec4<f32> = construct %19, %23, %27, %30 |
| store %x_GLF_color, %31 |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B6: { |
| %33:void = call %main_1 |
| %34:vec4<f32> = load %x_GLF_color |
| %35:main_out = construct %34 |
| ret %35 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |