blob: 02a452fee59fc717808faf78eda7211cbeb292d0 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, i32, read_write> = var
%5:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%6:i32 = load %5
store %a, %6
%7:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%8:i32 = load %7
%9:f32 = convert %8
%10:vec4<f32> = construct %9
store %x_GLF_color, %10
loop [b: $B3] { # loop_1
$B3: { # body
%11:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%12:i32 = load %11
%13:i32 = load %a
%14:bool = eq %12, %13
%15:bool = neq %14, true
if %15 [t: $B4, f: $B5] { # if_1
$B4: { # true
exit_if # if_1
}
$B5: { # false
exit_loop # loop_1
}
}
%16:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%17:i32 = load %16
%18:f32 = convert %17
%19:f32 = let %18
%20:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%21:i32 = load %20
%22:f32 = convert %21
%23:f32 = let %22
%24:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%25:i32 = load %24
%26:f32 = convert %25
%27:f32 = let %26
%28:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:vec4<f32> = construct %19, %23, %27, %30
store %x_GLF_color, %31
exit_loop # loop_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%33:void = call %main_1
%34:vec4<f32> = load %x_GLF_color
%35:main_out = construct %34
ret %35
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************