| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 6> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_12:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %data:ptr<function, array<i32, 5>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %11:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %12:i32 = load %11 |
| %13:f32 = convert %12 |
| %14:f32 = let %13 |
| %15:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %16:i32 = load %15 |
| %17:f32 = convert %16 |
| %18:f32 = let %17 |
| %19:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %20:i32 = load %19 |
| %21:f32 = convert %20 |
| %22:f32 = let %21 |
| %23:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %24:i32 = load %23 |
| %25:f32 = convert %24 |
| %26:vec4<f32> = construct %14, %18, %22, %25 |
| store %x_GLF_color, %26 |
| %27:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %28:i32 = load %27 |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %30:i32 = load %29 |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %32:i32 = load %31 |
| %33:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u |
| %34:i32 = load %33 |
| %35:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %36:i32 = load %35 |
| %37:array<i32, 5> = construct %28, %30, %32, %34, %36 |
| store %data, %37 |
| %38:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %39:i32 = load %38 |
| store %a, %39 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %40:i32 = load %a |
| %41:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %42:i32 = load %41 |
| %43:bool = lt %40, %42 |
| if %43 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %44:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %45:i32 = load %44 |
| store %i, %45 |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %46:i32 = load %i |
| %47:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %48:i32 = load %47 |
| %49:bool = lt %46, %48 |
| if %49 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %50:i32 = load %i |
| store %j, %50 |
| loop [b: $B11, c: $B12] { # loop_3 |
| $B11: { # body |
| %51:i32 = load %j |
| %52:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %53:i32 = load %52 |
| %54:bool = lt %51, %53 |
| if %54 [t: $B13, f: $B14] { # if_3 |
| $B13: { # true |
| exit_if # if_3 |
| } |
| $B14: { # false |
| exit_loop # loop_3 |
| } |
| } |
| %55:i32 = load %i |
| %56:ptr<function, i32, read_write> = access %data, %55 |
| %57:i32 = load %56 |
| %58:i32 = load %j |
| %59:ptr<function, i32, read_write> = access %data, %58 |
| %60:i32 = load %59 |
| %61:bool = lt %57, %60 |
| if %61 [t: $B15] { # if_4 |
| $B15: { # true |
| %62:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %63:i32 = load %62 |
| %64:f32 = convert %63 |
| %65:vec4<f32> = construct %64 |
| store %x_GLF_color, %65 |
| exit_if # if_4 |
| } |
| } |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %66:i32 = load %j |
| %67:i32 = add %66, 1i |
| store %j, %67 |
| next_iteration # -> $B11 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %68:i32 = load %i |
| %69:i32 = add %68, 1i |
| store %i, %69 |
| next_iteration # -> $B7 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %70:i32 = load %a |
| %71:i32 = add %70, 1i |
| store %a, %71 |
| next_iteration # -> $B3 |
| } |
| } |
| loop [b: $B16, c: $B17] { # loop_4 |
| $B16: { # body |
| %72:f32 = load_vector_element %gl_FragCoord, 0u |
| %73:ptr<uniform, f32, read> = access %x_12, 0u, 0i, 0u |
| %74:f32 = load %73 |
| %75:bool = lt %72, %74 |
| if %75 [t: $B18, f: $B19] { # if_5 |
| $B18: { # true |
| exit_if # if_5 |
| } |
| $B19: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %76:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %77:i32 = load %76 |
| store %i_1, %77 |
| loop [b: $B20, c: $B21] { # loop_5 |
| $B20: { # body |
| %78:i32 = load %i_1 |
| %79:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %80:i32 = load %79 |
| %81:bool = lt %78, %80 |
| if %81 [t: $B22, f: $B23] { # if_6 |
| $B22: { # true |
| exit_if # if_6 |
| } |
| $B23: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %82:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u |
| %83:i32 = load %82 |
| %84:f32 = convert %83 |
| %85:vec4<f32> = construct %84 |
| store %x_GLF_color, %85 |
| continue # -> $B21 |
| } |
| $B21: { # continuing |
| %86:i32 = load %i_1 |
| %87:i32 = add %86, 1i |
| store %i_1, %87 |
| next_iteration # -> $B20 |
| } |
| } |
| continue # -> $B17 |
| } |
| $B17: { # continuing |
| next_iteration # -> $B16 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B24: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %90:void = call %main_1 |
| %91:vec4<f32> = load %x_GLF_color |
| %92:main_out = construct %91 |
| ret %92 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |