| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_i1_ = func(%x:ptr<function, i32, read_write>):i32 { |
| $B2: { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, array<i32, 4>, read_write> = var |
| %8:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %9:i32 = load %8 |
| store %a, %9 |
| %10:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %11:i32 = load %10 |
| store %i, %11 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %12:i32 = load %i |
| %13:ptr<uniform, i32, read> = access %x_8, 0u, 1i, 0u |
| %14:i32 = load %13 |
| %15:bool = lt %12, %14 |
| if %15 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %16:i32 = load %a |
| %x_93:i32 = let %16 |
| %18:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %19:i32 = load %18 |
| %20:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %21:i32 = load %20 |
| %22:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %23:i32 = load %22 |
| %24:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %25:i32 = load %24 |
| %26:array<i32, 4> = construct %19, %21, %23, %25 |
| store %indexable, %26 |
| %27:ptr<function, i32, read_write> = access %indexable, %x_93 |
| %28:i32 = load %27 |
| %29:i32 = load %x |
| %30:bool = gt %28, %29 |
| if %30 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| if true [t: $B9, f: $B10] { # if_3 |
| $B9: { # true |
| %31:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %32:i32 = load %31 |
| %x_105:i32 = let %32 |
| ret %x_105 |
| } |
| $B10: { # false |
| %34:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %35:i32 = load %34 |
| store %a, %35 |
| exit_if # if_3 |
| } |
| } |
| exit_if # if_2 |
| } |
| $B8: { # false |
| if true [t: $B11] { # if_4 |
| $B11: { # true |
| %36:ptr<uniform, i32, read> = access %x_8, 0u, 4i, 0u |
| %37:i32 = load %36 |
| %x_111:i32 = let %37 |
| ret %x_111 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %39:i32 = load %i |
| %40:i32 = add %39, 1i |
| store %i, %40 |
| next_iteration # -> $B3 |
| } |
| } |
| %41:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %42:i32 = load %41 |
| %x_115:i32 = let %42 |
| ret %x_115 |
| } |
| } |
| %main_1 = func():void { |
| $B12: { |
| %a_1:ptr<function, i32, read_write> = var |
| %param:ptr<function, i32, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %48:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %49:i32 = load %48 |
| store %param, %49 |
| %50:i32 = call %func_i1_, %param |
| %x_40:i32 = let %50 |
| store %a_1, %x_40 |
| %52:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %53:i32 = load %52 |
| store %param_1, %53 |
| %54:i32 = call %func_i1_, %param_1 |
| %x_43:i32 = let %54 |
| %56:i32 = load %a_1 |
| %57:i32 = add %56, %x_43 |
| store %a_1, %57 |
| %58:i32 = load %a_1 |
| %59:ptr<uniform, i32, read> = access %x_8, 0u, 2i, 0u |
| %60:i32 = load %59 |
| %61:bool = eq %58, %60 |
| if %61 [t: $B13, f: $B14] { # if_5 |
| $B13: { # true |
| %62:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %63:i32 = load %62 |
| %64:f32 = convert %63 |
| %65:f32 = let %64 |
| %66:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %67:i32 = load %66 |
| %68:f32 = convert %67 |
| %69:f32 = let %68 |
| %70:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %71:i32 = load %70 |
| %72:f32 = convert %71 |
| %73:f32 = let %72 |
| %74:ptr<uniform, i32, read> = access %x_8, 0u, 3i, 0u |
| %75:i32 = load %74 |
| %76:f32 = convert %75 |
| %77:vec4<f32> = construct %65, %69, %73, %76 |
| store %x_GLF_color, %77 |
| exit_if # if_5 |
| } |
| $B14: { # false |
| %78:ptr<uniform, i32, read> = access %x_8, 0u, 0i, 0u |
| %79:i32 = load %78 |
| %80:f32 = convert %79 |
| %81:vec4<f32> = construct %80 |
| store %x_GLF_color, %81 |
| exit_if # if_5 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B15: { |
| %83:void = call %main_1 |
| %84:vec4<f32> = load %x_GLF_color |
| %85:main_out = construct %84 |
| ret %85 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |