| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %f:ptr<function, f32, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| store %f, 2.0f |
| %6:f32 = load %f |
| %x_27:f32 = let %6 |
| %8:f32 = clamp 1.0f, 1.0f, %x_27 |
| %9:f32 = sub 1.0f, %8 |
| %10:i32 = call %tint_f32_to_i32, %9 |
| store %a, %10 |
| %12:i32 = load %a |
| %x_31:i32 = let %12 |
| %14:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %15:i32 = load %14 |
| %x_33:i32 = let %15 |
| %17:bool = eq %x_31, %x_33 |
| if %17 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %18:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %19:i32 = load %18 |
| %x_39:i32 = let %19 |
| %21:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %22:i32 = load %21 |
| %x_42:i32 = let %22 |
| %24:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %25:i32 = load %24 |
| %x_45:i32 = let %25 |
| %27:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %28:i32 = load %27 |
| %x_48:i32 = let %28 |
| %30:f32 = convert %x_39 |
| %31:f32 = let %30 |
| %32:f32 = convert %x_42 |
| %33:f32 = let %32 |
| %34:f32 = convert %x_45 |
| %35:f32 = let %34 |
| %36:f32 = convert %x_48 |
| %37:vec4<f32> = construct %31, %33, %35, %36 |
| store %x_GLF_color, %37 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %38:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %39:i32 = load %38 |
| %x_52:i32 = let %39 |
| %41:f32 = convert %x_52 |
| %x_53:f32 = let %41 |
| %43:vec4<f32> = construct %x_53, %x_53, %x_53, %x_53 |
| store %x_GLF_color, %43 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %45:void = call %main_1 |
| %46:vec4<f32> = load %x_GLF_color |
| %47:main_out = construct %46 |
| ret %47 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B6: { |
| %49:i32 = convert %value |
| %50:bool = gte %value, -2147483648.0f |
| %51:i32 = select -2147483648i, %49, %50 |
| %52:bool = lte %value, 2147483520.0f |
| %53:i32 = select 2147483647i, %51, %52 |
| ret %53 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |