blob: a5f8eae929e552d868c428a3de313e18ae755e68 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 7> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_8:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%sums:ptr<function, array<f32, 2>, read_write> = var
%a:ptr<function, i32, read_write> = var
%b:ptr<function, i32, read_write> = var
%c:ptr<function, i32, read_write> = var
%d:ptr<function, i32, read_write> = var
%e:ptr<function, i32, read_write> = var
%f:ptr<function, i32, read_write> = var
%g:ptr<function, i32, read_write> = var
%h:ptr<function, i32, read_write> = var
%i:ptr<function, i32, read_write> = var
%j:ptr<function, i32, read_write> = var
%x_215:ptr<function, bool, read_write> = var
%x_216:ptr<function, bool, read_write> = var
%18:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%19:i32 = load %18
%x_20:i32 = let %19
%21:ptr<function, f32, read_write> = access %sums, %x_20
%22:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%23:f32 = load %22
store %21, %23
%24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%25:i32 = load %24
%x_22:i32 = let %25
%27:ptr<function, f32, read_write> = access %sums, %x_22
%28:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%29:f32 = load %28
store %27, %29
%30:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%31:i32 = load %30
store %a, %31
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%32:i32 = load %a
%33:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%34:i32 = load %33
%35:bool = lt %32, %34
if %35 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%36:ptr<uniform, i32, read> = access %x_6, 0u, 5i, 0u
%37:i32 = load %36
store %b, %37
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%38:i32 = load %b
%39:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%40:i32 = load %39
%41:bool = lt %38, %40
if %41 [t: $B9, f: $B10] { # if_2
$B9: { # true
exit_if # if_2
}
$B10: { # false
exit_loop # loop_2
}
}
%42:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%43:i32 = load %42
store %c, %43
loop [b: $B11, c: $B12] { # loop_3
$B11: { # body
%44:i32 = load %c
%45:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%46:i32 = load %45
%47:bool = lte %44, %46
if %47 [t: $B13, f: $B14] { # if_3
$B13: { # true
exit_if # if_3
}
$B14: { # false
exit_loop # loop_3
}
}
%48:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%49:i32 = load %48
store %d, %49
loop [b: $B15, c: $B16] { # loop_4
$B15: { # body
%50:i32 = load %d
%51:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%52:i32 = load %51
%53:bool = lt %50, %52
if %53 [t: $B17, f: $B18] { # if_4
$B17: { # true
exit_if # if_4
}
$B18: { # false
exit_loop # loop_4
}
}
%54:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%55:i32 = load %54
store %e, %55
loop [b: $B19, c: $B20] { # loop_5
$B19: { # body
%56:i32 = load %e
%57:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%58:i32 = load %57
%59:bool = lte %56, %58
if %59 [t: $B21, f: $B22] { # if_5
$B21: { # true
exit_if # if_5
}
$B22: { # false
exit_loop # loop_5
}
}
%60:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%61:i32 = load %60
store %f, %61
loop [b: $B23, c: $B24] { # loop_6
$B23: { # body
%62:i32 = load %f
%63:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%64:i32 = load %63
%65:bool = lt %62, %64
if %65 [t: $B25, f: $B26] { # if_6
$B25: { # true
exit_if # if_6
}
$B26: { # false
exit_loop # loop_6
}
}
%66:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%67:i32 = load %66
store %g, %67
loop [b: $B27, c: $B28] { # loop_7
$B27: { # body
%68:i32 = load %g
%69:ptr<uniform, i32, read> = access %x_6, 0u, 6i, 0u
%70:i32 = load %69
%71:bool = lt %68, %70
if %71 [t: $B29, f: $B30] { # if_7
$B29: { # true
exit_if # if_7
}
$B30: { # false
exit_loop # loop_7
}
}
%72:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%73:i32 = load %72
store %h, %73
loop [b: $B31, c: $B32] { # loop_8
$B31: { # body
%74:i32 = load %h
%75:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%76:i32 = load %75
%77:bool = lt %74, %76
if %77 [t: $B33, f: $B34] { # if_8
$B33: { # true
exit_if # if_8
}
$B34: { # false
exit_loop # loop_8
}
}
%78:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%79:i32 = load %78
store %i, %79
loop [b: $B35, c: $B36] { # loop_9
$B35: { # body
%80:i32 = load %i
%81:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u
%82:i32 = load %81
%83:bool = lt %80, %82
if %83 [t: $B37, f: $B38] { # if_9
$B37: { # true
exit_if # if_9
}
$B38: { # false
exit_loop # loop_9
}
}
%84:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%85:i32 = load %84
store %j, %85
loop [b: $B39, c: $B40] { # loop_10
$B39: { # body
%86:i32 = load %j
%87:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%88:i32 = load %87
%89:bool = gt %86, %88
if %89 [t: $B41, f: $B42] { # if_10
$B41: { # true
exit_if # if_10
}
$B42: { # false
exit_loop # loop_10
}
}
%90:i32 = load %a
%x_53:i32 = let %90
%92:ptr<function, f32, read_write> = access %sums, %x_53
%93:i32 = load %a
%94:ptr<function, f32, read_write> = access %sums, %93
%95:f32 = load %94
%96:ptr<uniform, f32, read> = access %x_8, 0u, 2i, 0u
%97:f32 = load %96
%98:f32 = add %95, %97
store %92, %98
continue # -> $B40
}
$B40: { # continuing
%99:i32 = load %j
%100:i32 = sub %99, 1i
store %j, %100
next_iteration # -> $B39
}
}
continue # -> $B36
}
$B36: { # continuing
%101:i32 = load %i
%102:i32 = add %101, 1i
store %i, %102
next_iteration # -> $B35
}
}
continue # -> $B32
}
$B32: { # continuing
%103:i32 = load %h
%104:i32 = add %103, 1i
store %h, %104
next_iteration # -> $B31
}
}
continue # -> $B28
}
$B28: { # continuing
%105:i32 = load %g
%106:i32 = add %105, 1i
store %g, %106
next_iteration # -> $B27
}
}
continue # -> $B24
}
$B24: { # continuing
%107:i32 = load %f
%108:i32 = add %107, 1i
store %f, %108
next_iteration # -> $B23
}
}
continue # -> $B20
}
$B20: { # continuing
%109:i32 = load %e
%110:i32 = add %109, 1i
store %e, %110
next_iteration # -> $B19
}
}
continue # -> $B16
}
$B16: { # continuing
%111:i32 = load %d
%112:i32 = add %111, 1i
store %d, %112
next_iteration # -> $B15
}
}
continue # -> $B12
}
$B12: { # continuing
%113:i32 = load %c
%114:i32 = add %113, 1i
store %c, %114
next_iteration # -> $B11
}
}
continue # -> $B8
}
$B8: { # continuing
%115:i32 = load %b
%116:i32 = add %115, 1i
store %b, %116
next_iteration # -> $B7
}
}
continue # -> $B4
}
$B4: { # continuing
%117:i32 = load %a
%118:i32 = add %117, 1i
store %a, %118
next_iteration # -> $B3
}
}
%119:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%120:i32 = load %119
%121:ptr<function, f32, read_write> = access %sums, %120
%122:f32 = load %121
%123:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%124:f32 = load %123
%125:bool = eq %122, %124
%x_207:bool = let %125
store %x_216, %x_207
if %x_207 [t: $B43] { # if_11
$B43: { # true
%127:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%128:i32 = load %127
%129:ptr<function, f32, read_write> = access %sums, %128
%130:f32 = load %129
%131:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%132:f32 = load %131
%133:bool = eq %130, %132
store %x_215, %133
%134:bool = load %x_215
store %x_216, %134
exit_if # if_11
}
}
%135:bool = load %x_216
if %135 [t: $B44, f: $B45] { # if_12
$B44: { # true
%136:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%137:i32 = load %136
%138:f32 = convert %137
%139:f32 = let %138
%140:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%141:i32 = load %140
%142:f32 = convert %141
%143:f32 = let %142
%144:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%145:i32 = load %144
%146:f32 = convert %145
%147:f32 = let %146
%148:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%149:i32 = load %148
%150:f32 = convert %149
%151:vec4<f32> = construct %139, %143, %147, %150
store %x_GLF_color, %151
exit_if # if_12
}
$B45: { # false
%152:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%153:i32 = load %152
%154:f32 = convert %153
%155:vec4<f32> = construct %154
store %x_GLF_color, %155
exit_if # if_12
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B46: {
%157:void = call %main_1
%158:vec4<f32> = load %x_GLF_color
%159:main_out = construct %158
ret %159
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************