blob: ae581468c33a8c953dcf6c78e324306fc863ca61 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) {
one:i32 @offset(0)
}
buf1 = struct @align(4) {
zero:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1)
}
%main_1 = func():void {
$B2: {
%i:ptr<function, i32, read_write> = var
%v:ptr<function, vec4<f32>, read_write> = var
store %x_GLF_color, vec4<f32>(0.0f)
store %i, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%7:i32 = load %i
%x_38:i32 = let %7
%9:ptr<uniform, i32, read> = access %x_6, 0u
%10:i32 = load %9
%x_40:i32 = let %10
%12:bool = lt %x_38, %x_40
if %12 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
loop [b: $B7, c: $B8] { # loop_2
$B7: { # body
%13:ptr<uniform, i32, read> = access %x_6, 0u
%14:i32 = load %13
%x_48:i32 = let %14
%16:bool = eq %x_48, 1i
if %16 [t: $B9] { # if_2
$B9: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
}
continue # -> $B8
}
$B8: { # continuing
break_if true # -> [t: exit_loop loop_2, f: $B7]
}
}
continue # -> $B4
}
$B4: { # continuing
%17:i32 = load %i
%x_52:i32 = let %17
%19:i32 = add %x_52, 1i
store %i, %19
next_iteration # -> $B3
}
}
%20:ptr<uniform, i32, read> = access %x_9, 0u
%21:i32 = load %20
%x_55:i32 = let %21
%23:f32 = convert %x_55
store_vector_element %v, 1u, %23
%24:f32 = load_vector_element %v, 1u
%x_59:f32 = let %24
store_vector_element %x_GLF_color, 1u, %x_59
ret
}
}
%tint_symbol = @fragment func():main_out {
$B10: {
%27:void = call %main_1
%28:vec4<f32> = load %x_GLF_color
%29:main_out = construct %28
ret %29
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************