| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %m:ptr<function, mat2x2<f32>, read_write> = var |
| store %m, mat2x2<f32>(vec2<f32>(1.0f, 2.0f), vec2<f32>(3.0f, 4.0f)) |
| %4:mat2x2<f32> = load %m |
| %5:mat2x2<f32> = transpose %4 |
| %6:mat2x2<f32> = let %5 |
| %7:mat2x2<f32> = load %m |
| %8:mat2x2<f32> = transpose %7 |
| %9:mat2x2<f32> = mul %6, %8 |
| %x_30:mat2x2<f32> = let %9 |
| %11:mat2x2<f32> = load %m |
| %12:mat2x2<f32> = load %m |
| %13:mat2x2<f32> = mul %11, %12 |
| %14:mat2x2<f32> = transpose %13 |
| %x_34:mat2x2<f32> = let %14 |
| %16:vec2<f32> = access %x_30, 0u |
| %17:vec2<f32> = access %x_34, 0u |
| %18:vec2<bool> = eq %16, %17 |
| %19:bool = all %18 |
| %20:bool = let %19 |
| %21:vec2<f32> = access %x_30, 1u |
| %22:vec2<f32> = access %x_34, 1u |
| %23:vec2<bool> = eq %21, %22 |
| %24:bool = all %23 |
| %25:bool = and %20, %24 |
| if %25 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| ret %29 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |