| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %continue_execution:ptr<private, bool, read_write> = var, true |
| } |
| |
| %x_51 = func():void { |
| $B2: { |
| store %continue_execution, false |
| ret |
| } |
| } |
| %main_1 = func():void { |
| $B3: { |
| loop [b: $B4] { # loop_1 |
| $B4: { # body |
| %x_30:ptr<function, bool, read_write> = var |
| %x_31:ptr<function, bool, read_write> = var |
| store %x_30, false |
| loop [b: $B5, c: $B6] { # loop_2 |
| $B5: { # body |
| loop [b: $B7] { # loop_3 |
| $B7: { # body |
| %x_52:ptr<function, vec4<f32>, read_write> = var |
| %x_54:ptr<function, vec4<f32>, read_write> = var |
| %x_55:ptr<function, vec4<f32>, read_write> = var |
| %11:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %12:f32 = load_vector_element %11, 1u |
| %x_36:f32 = let %12 |
| %14:bool = load %x_30 |
| store %x_31, %14 |
| %15:bool = gt %x_36, 0.0f |
| if %15 [t: $B8, f: $B9] { # if_1 |
| $B8: { # true |
| exit_if # if_1 |
| } |
| $B9: { # false |
| exit_loop # loop_3 |
| } |
| } |
| loop [b: $B10] { # loop_4 |
| $B10: { # body |
| %16:ptr<uniform, vec2<f32>, read> = access %x_5, 0u |
| %17:f32 = load_vector_element %16, 0u |
| %x_46:f32 = let %17 |
| %19:bool = gt %x_46, 0.0f |
| if %19 [t: $B11] { # if_2 |
| $B11: { # true |
| %20:void = call %x_51 |
| store %x_52, vec4<f32>(0.0f) |
| %21:vec4<f32> = load %x_52 |
| store %x_55, %21 |
| exit_loop # loop_4 |
| } |
| } |
| %22:vec4<f32> = construct %x_46 |
| %23:vec4<f32> = add vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), %22 |
| store %x_54, %23 |
| %24:vec4<f32> = load %x_54 |
| store %x_55, %24 |
| exit_loop # loop_4 |
| } |
| } |
| %25:vec4<f32> = load %x_55 |
| store %x_GLF_color, %25 |
| store %x_31, true |
| exit_loop # loop_3 |
| } |
| } |
| %26:bool = load %x_31 |
| if %26 [t: $B12, f: $B13] { # if_3 |
| $B12: { # true |
| exit_loop # loop_2 |
| } |
| $B13: { # false |
| continue # -> $B6 |
| } |
| } |
| unreachable |
| } |
| $B6: { # continuing |
| %27:bool = load %x_31 |
| store %x_30, %27 |
| next_iteration # -> $B5 |
| } |
| } |
| %28:bool = load %x_31 |
| if %28 [t: $B14] { # if_4 |
| $B14: { # true |
| exit_loop # loop_1 |
| } |
| } |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B15: { |
| %30:void = call %main_1 |
| %31:vec4<f32> = load %x_GLF_color |
| %32:main_out = construct %31 |
| %33:bool = load %continue_execution |
| %34:bool = eq %33, false |
| if %34 [t: $B16] { # if_5 |
| $B16: { # true |
| terminate_invocation |
| } |
| } |
| ret %32 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |