| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:f32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_68:ptr<function, bool, read_write> = var, false |
| %x_29:ptr<function, i32, read_write> = var |
| %x_30:ptr<function, i32, read_write> = var |
| %x_31:ptr<function, i32, read_write> = var |
| %globalNumbers:ptr<function, array<i32, 10>, read_write> = var |
| %x_17:ptr<function, i32, read_write> = var |
| %acc:ptr<function, i32, read_write> = var |
| %i_1:ptr<function, i32, read_write> = var |
| %localNumbers:ptr<function, array<i32, 2>, read_write> = var |
| %param:ptr<function, i32, read_write> = var |
| %x_24:ptr<function, i32, read_write> = var |
| %x_23:ptr<function, i32, read_write> = var |
| store %acc, 0i |
| store %i_1, 0i |
| store %x_24, 0i |
| store %x_23, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_76:ptr<function, bool, read_write> = var |
| %x_33:ptr<function, i32, read_write> = var |
| %x_92:ptr<function, i32, read_write> = var |
| %x_34:ptr<function, i32, read_write> = var |
| %x_25:ptr<function, i32, read_write> = var |
| %x_16:ptr<function, i32, read_write> = var |
| %22:i32 = load %x_23 |
| %23:bool = lt %22, 4i |
| if %23 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| store %x_68, false |
| store %x_76, false |
| loop [b: $B7] { # loop_2 |
| $B7: { # body |
| %x_81:ptr<function, bool, read_write> = var |
| %x_32:ptr<function, i32, read_write> = var |
| %x_90:ptr<function, bool, read_write> = var |
| store %x_30, 0i |
| %27:bool = load %x_76 |
| store %x_81, %27 |
| store %x_32, 0i |
| loop [b: $B8] { # loop_3 |
| $B8: { # body |
| %28:ptr<uniform, f32, read> = access %x_8, 0u |
| %29:f32 = load %28 |
| %x_86:f32 = let %29 |
| store %x_33, 0i |
| %31:bool = load %x_81 |
| store %x_90, %31 |
| %32:i32 = load %x_32 |
| %33:i32 = let %32 |
| %34:i32 = call %tint_f32_to_i32, %x_86 |
| %36:bool = lt %33, %34 |
| if %36 [t: $B9, f: $B10] { # if_2 |
| $B9: { # true |
| exit_if # if_2 |
| } |
| $B10: { # false |
| exit_loop # loop_3 |
| } |
| } |
| store %x_68, true |
| %37:i32 = load %x_32 |
| store %x_29, %37 |
| %38:i32 = load %x_32 |
| store %x_33, %38 |
| store %x_90, true |
| exit_loop # loop_3 |
| } |
| } |
| %39:i32 = load %x_33 |
| store %x_34, %39 |
| %40:bool = load %x_90 |
| if %40 [t: $B11] { # if_3 |
| $B11: { # true |
| exit_loop # loop_2 |
| } |
| } |
| store %x_92, 0i |
| store %x_68, true |
| %41:i32 = load %x_92 |
| store %x_29, %41 |
| %42:i32 = load %x_92 |
| store %x_34, %42 |
| exit_loop # loop_2 |
| } |
| } |
| %43:i32 = load %x_34 |
| store %x_31, %43 |
| %44:i32 = load %x_31 |
| %x_93:i32 = let %44 |
| %46:array<i32, 2> = load %localNumbers |
| %x_21:array<i32, 2> = let %46 |
| %x_22_1:ptr<function, array<i32, 2>, read_write> = var, %x_21 |
| %49:ptr<function, i32, read_write> = access %x_22_1, 1u |
| store %49, %x_93 |
| %50:array<i32, 2> = load %x_22_1 |
| %x_22:array<i32, 2> = let %50 |
| %52:array<i32, 2> = load %x_22_1 |
| store %localNumbers, %52 |
| %53:ptr<function, i32, read_write> = access %globalNumbers, 0i |
| store %53, 0i |
| %54:i32 = access %x_22, 1u |
| %x_13:i32 = let %54 |
| store %param, %x_13 |
| store %x_17, 0i |
| store %x_25, 0i |
| loop [b: $B12, c: $B13] { # loop_4 |
| $B12: { # body |
| %x_19:ptr<function, i32, read_write> = var |
| %57:i32 = load %x_25 |
| %58:bool = lte %57, %x_13 |
| if %58 [t: $B14, f: $B15] { # if_4 |
| $B14: { # true |
| exit_if # if_4 |
| } |
| $B15: { # false |
| exit_loop # loop_4 |
| } |
| } |
| %x_102_save:i32 = let %x_13 |
| %60:ptr<function, i32, read_write> = access %globalNumbers, %x_13 |
| %61:i32 = load %60 |
| %62:bool = lte %61, 1i |
| if %62 [t: $B16] { # if_5 |
| $B16: { # true |
| %63:ptr<function, i32, read_write> = access %globalNumbers, %x_102_save |
| store %63, 1i |
| exit_if # if_5 |
| } |
| } |
| continue # -> $B13 |
| } |
| $B13: { # continuing |
| %64:i32 = load %x_25 |
| %65:i32 = add %64, 1i |
| store %x_19, %65 |
| %66:i32 = load %x_19 |
| store %x_17, %66 |
| %67:i32 = load %x_19 |
| store %x_25, %67 |
| next_iteration # -> $B12 |
| } |
| } |
| %68:i32 = load %x_24 |
| %69:i32 = let %68 |
| %70:ptr<uniform, f32, read> = access %x_8, 0u |
| %71:f32 = load %70 |
| %72:i32 = call %tint_f32_to_i32, %71 |
| %73:i32 = sub %72, 1i |
| %74:ptr<function, i32, read_write> = access %globalNumbers, %73 |
| %75:i32 = load %74 |
| %76:i32 = add %69, %75 |
| %x_15:i32 = let %76 |
| store %acc, %x_15 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %78:i32 = load %x_23 |
| %79:i32 = add %78, 1i |
| store %x_16, %79 |
| %80:i32 = load %x_16 |
| store %i_1, %80 |
| store %x_24, %x_15 |
| %81:i32 = load %x_16 |
| store %x_23, %81 |
| next_iteration # -> $B3 |
| } |
| } |
| %82:i32 = load %x_24 |
| %83:bool = eq %82, 4i |
| if %83 [t: $B17, f: $B18] { # if_6 |
| $B17: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_6 |
| } |
| $B18: { # false |
| store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_6 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B19: { |
| %85:void = call %main_1 |
| %86:vec4<f32> = load %x_GLF_color |
| %87:main_out = construct %86 |
| ret %87 |
| } |
| } |
| %yieldsZero_ = func():i32 { |
| $B20: { |
| %x_116:ptr<function, bool, read_write> = var, false |
| %x_20:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %x_118:ptr<function, bool, read_write> = var |
| %x_26:ptr<function, i32, read_write> = var |
| %x_134:ptr<function, i32, read_write> = var |
| %x_27:ptr<function, i32, read_write> = var |
| store %x_118, false |
| loop [b: $B21] { # loop_5 |
| $B21: { # body |
| %x_123:ptr<function, bool, read_write> = var |
| %x_28:ptr<function, i32, read_write> = var |
| %x_132:ptr<function, bool, read_write> = var |
| store %i, 0i |
| %99:bool = load %x_118 |
| store %x_123, %99 |
| store %x_28, 0i |
| loop [b: $B22] { # loop_6 |
| $B22: { # body |
| %100:ptr<uniform, f32, read> = access %x_8, 0u |
| %101:f32 = load %100 |
| %x_128:f32 = let %101 |
| store %x_26, 0i |
| %103:bool = load %x_123 |
| store %x_132, %103 |
| %104:i32 = load %x_28 |
| %105:i32 = let %104 |
| %106:i32 = call %tint_f32_to_i32, %x_128 |
| %107:bool = lt %105, %106 |
| if %107 [t: $B23, f: $B24] { # if_7 |
| $B23: { # true |
| exit_if # if_7 |
| } |
| $B24: { # false |
| exit_loop # loop_6 |
| } |
| } |
| store %x_116, true |
| %108:i32 = load %x_28 |
| store %x_20, %108 |
| %109:i32 = load %x_28 |
| store %x_26, %109 |
| store %x_132, true |
| exit_loop # loop_6 |
| } |
| } |
| %110:i32 = load %x_26 |
| store %x_27, %110 |
| %111:bool = load %x_132 |
| if %111 [t: $B25] { # if_8 |
| $B25: { # true |
| exit_loop # loop_5 |
| } |
| } |
| store %x_134, 0i |
| store %x_116, true |
| %112:i32 = load %x_134 |
| store %x_20, %112 |
| %113:i32 = load %x_134 |
| store %x_27, %113 |
| exit_loop # loop_5 |
| } |
| } |
| %114:i32 = load %x_27 |
| ret %114 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B26: { |
| %116:i32 = convert %value |
| %117:bool = gte %value, -2147483648.0f |
| %118:i32 = select -2147483648i, %116, %117 |
| %119:bool = lte %value, 2147483520.0f |
| %120:i32 = select 2147483647i, %118, %119 |
| ret %120 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |