| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_45:ptr<function, bool, read_write> = var |
| %x_48:ptr<function, i32, read_write> = var |
| %x_50:ptr<function, i32, read_write> = var |
| %x_52:ptr<function, i32, read_write> = var |
| %x_49:ptr<function, i32, read_write> = var |
| %x_46:ptr<function, bool, read_write> = var |
| %x_111:ptr<function, i32, read_write> = var |
| %x_112:ptr<function, bool, read_write> = var |
| %x_115:ptr<function, i32, read_write> = var |
| %x_118:ptr<function, i32, read_write> = var |
| %x_120:ptr<function, i32, read_write> = var |
| %x_116:ptr<function, i32, read_write> = var |
| %x_161:ptr<function, i32, read_write> = var |
| %18:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %19:f32 = load_vector_element %18, 0u |
| %x_40:f32 = let %19 |
| %21:bool = lt %x_40, -1.0f |
| %x_41:bool = let %21 |
| store %x_45, false |
| store %x_48, 0i |
| store %x_50, 0i |
| store %x_52, 0i |
| loop [b: $B4, c: $B5] { # loop_2 |
| $B4: { # body |
| %x_62:ptr<function, i32, read_write> = var |
| %x_65:ptr<function, i32, read_write> = var |
| %x_67:ptr<function, i32, read_write> = var |
| %x_66:ptr<function, i32, read_write> = var |
| %x_63:ptr<function, i32, read_write> = var |
| %x_51:ptr<function, i32, read_write> = var |
| %x_53:ptr<function, i32, read_write> = var |
| %30:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_55:f32 = let %30 |
| %32:i32 = load %x_48 |
| store %x_111, %32 |
| %33:bool = load %x_45 |
| store %x_112, %33 |
| %34:i32 = load %x_52 |
| %35:i32 = let %34 |
| %36:bool = gt %x_55, -1.0f |
| %37:i32 = select 100i, 10i, %36 |
| %38:bool = lt %35, %37 |
| if %38 [t: $B6, f: $B7] { # if_1 |
| $B6: { # true |
| exit_if # if_1 |
| } |
| $B7: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %39:i32 = load %x_48 |
| store %x_62, %39 |
| %40:i32 = load %x_50 |
| store %x_65, %40 |
| store %x_67, 0i |
| loop [b: $B8, c: $B9] { # loop_3 |
| $B8: { # body |
| %x_97:ptr<function, i32, read_write> = var |
| %x_68:ptr<function, i32, read_write> = var |
| %43:i32 = load %x_65 |
| store %x_51, %43 |
| %44:i32 = load %x_62 |
| store %x_49, %44 |
| %45:bool = load %x_45 |
| store %x_46, %45 |
| %46:i32 = load %x_67 |
| %47:bool = lt %46, 2i |
| if %47 [t: $B10, f: $B11] { # if_2 |
| $B10: { # true |
| exit_if # if_2 |
| } |
| $B11: { # false |
| exit_loop # loop_3 |
| } |
| } |
| loop [b: $B12] { # loop_4 |
| $B12: { # body |
| %x_78:ptr<function, bool, read_write> = var |
| %x_86:ptr<function, i32, read_write> = var |
| %x_98:ptr<function, bool, read_write> = var |
| %51:f32 = load_vector_element %gl_FragCoord, 0u |
| %52:bool = lt %51, -1.0f |
| store %x_78, %52 |
| %53:bool = lt %x_40, 0.0f |
| %54:bool = eq %53, false |
| if %54 [t: $B13] { # if_3 |
| $B13: { # true |
| %55:bool = load %x_78 |
| if %55 [t: $B14] { # if_4 |
| $B14: { # true |
| store %x_66, 0i |
| exit_loop # loop_4 |
| } |
| } |
| store %x_86, 1i |
| loop [b: $B15, c: $B16] { # loop_5 |
| $B15: { # body |
| %x_87:ptr<function, i32, read_write> = var |
| %57:i32 = load %x_65 |
| store %x_97, %57 |
| store %x_98, false |
| %58:i32 = load %x_86 |
| %59:bool = lt %58, 3i |
| if %59 [t: $B17, f: $B18] { # if_5 |
| $B17: { # true |
| exit_if # if_5 |
| } |
| $B18: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %60:bool = load %x_78 |
| if %60 [t: $B19] { # if_6 |
| $B19: { # true |
| continue # -> $B16 |
| } |
| } |
| %61:i32 = load %x_86 |
| %62:bool = gt %61, 0i |
| if %62 [t: $B20] { # if_7 |
| $B20: { # true |
| store %x_97, 1i |
| store %x_98, true |
| exit_loop # loop_5 |
| } |
| } |
| continue # -> $B16 |
| } |
| $B16: { # continuing |
| %63:i32 = load %x_86 |
| %64:i32 = add %63, 1i |
| store %x_87, %64 |
| %65:i32 = load %x_87 |
| store %x_86, %65 |
| next_iteration # -> $B15 |
| } |
| } |
| %66:i32 = load %x_97 |
| store %x_66, %66 |
| %67:bool = load %x_98 |
| if %67 [t: $B21] { # if_8 |
| $B21: { # true |
| exit_loop # loop_4 |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| store %x_66, 0i |
| exit_loop # loop_4 |
| } |
| } |
| %68:i32 = load %x_62 |
| %69:i32 = load %x_66 |
| %70:i32 = add %68, %69 |
| store %x_63, %70 |
| if %x_41 [t: $B22] { # if_9 |
| $B22: { # true |
| loop [b: $B23, c: $B24] { # loop_6 |
| $B23: { # body |
| if %x_41 [t: $B25, f: $B26] { # if_10 |
| $B25: { # true |
| exit_if # if_10 |
| } |
| $B26: { # false |
| exit_loop # loop_6 |
| } |
| } |
| continue # -> $B24 |
| } |
| $B24: { # continuing |
| %71:i32 = load %x_52 |
| %72:f32 = convert %71 |
| %73:vec4<f32> = construct %72 |
| store %x_GLF_color, %73 |
| next_iteration # -> $B23 |
| } |
| } |
| %74:i32 = load %x_66 |
| store %x_51, %74 |
| %75:i32 = load %x_63 |
| store %x_49, %75 |
| store %x_46, true |
| exit_loop # loop_3 |
| } |
| } |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %76:i32 = load %x_67 |
| %77:i32 = add %76, 1i |
| store %x_68, %77 |
| %78:i32 = load %x_63 |
| store %x_62, %78 |
| %79:i32 = load %x_66 |
| store %x_65, %79 |
| %80:i32 = load %x_68 |
| store %x_67, %80 |
| next_iteration # -> $B8 |
| } |
| } |
| %81:i32 = load %x_49 |
| store %x_111, %81 |
| %82:bool = load %x_46 |
| store %x_112, %82 |
| %83:bool = load %x_46 |
| if %83 [t: $B27] { # if_11 |
| $B27: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %84:bool = eq %x_41, false |
| if %84 [t: $B28] { # if_12 |
| $B28: { # true |
| %85:i32 = load %x_49 |
| store %x_111, %85 |
| %86:bool = load %x_46 |
| store %x_112, %86 |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %87:i32 = load %x_52 |
| %88:i32 = add %87, 1i |
| store %x_53, %88 |
| %89:bool = load %x_46 |
| store %x_45, %89 |
| %90:i32 = load %x_49 |
| store %x_48, %90 |
| %91:i32 = load %x_51 |
| store %x_50, %91 |
| %92:i32 = load %x_53 |
| store %x_52, %92 |
| next_iteration # -> $B4 |
| } |
| } |
| %93:bool = load %x_112 |
| if %93 [t: $B29] { # if_13 |
| $B29: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %94:i32 = load %x_111 |
| store %x_115, %94 |
| store %x_118, 0i |
| store %x_120, 0i |
| loop [b: $B30, c: $B31] { # loop_7 |
| $B30: { # body |
| %x_154:ptr<function, i32, read_write> = var |
| %x_119:ptr<function, i32, read_write> = var |
| %x_121:ptr<function, i32, read_write> = var |
| %98:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %99:f32 = load_vector_element %98, 1u |
| %x_123:f32 = let %99 |
| %101:i32 = load %x_115 |
| store %x_161, %101 |
| %102:i32 = load %x_120 |
| %103:i32 = let %102 |
| %104:f32 = add %x_123, 1.0f |
| %105:i32 = call %tint_f32_to_i32, %104 |
| %107:bool = lt %103, %105 |
| if %107 [t: $B32, f: $B33] { # if_14 |
| $B32: { # true |
| exit_if # if_14 |
| } |
| $B33: { # false |
| exit_loop # loop_7 |
| } |
| } |
| loop [b: $B34] { # loop_8 |
| $B34: { # body |
| %x_135:ptr<function, bool, read_write> = var |
| %x_143:ptr<function, i32, read_write> = var |
| %x_155:ptr<function, bool, read_write> = var |
| %111:f32 = load_vector_element %gl_FragCoord, 0u |
| %112:bool = lt %111, -1.0f |
| store %x_135, %112 |
| %113:bool = lt %x_40, 0.0f |
| %114:bool = eq %113, false |
| if %114 [t: $B35] { # if_15 |
| $B35: { # true |
| %115:bool = load %x_135 |
| if %115 [t: $B36] { # if_16 |
| $B36: { # true |
| store %x_119, 0i |
| exit_loop # loop_8 |
| } |
| } |
| store %x_143, 1i |
| loop [b: $B37, c: $B38] { # loop_9 |
| $B37: { # body |
| %x_144:ptr<function, i32, read_write> = var |
| %117:i32 = load %x_118 |
| store %x_154, %117 |
| store %x_155, false |
| %118:i32 = load %x_143 |
| %119:bool = lt %118, 3i |
| if %119 [t: $B39, f: $B40] { # if_17 |
| $B39: { # true |
| exit_if # if_17 |
| } |
| $B40: { # false |
| exit_loop # loop_9 |
| } |
| } |
| %120:bool = load %x_135 |
| if %120 [t: $B41] { # if_18 |
| $B41: { # true |
| continue # -> $B38 |
| } |
| } |
| %121:i32 = load %x_143 |
| %122:bool = gt %121, 0i |
| if %122 [t: $B42] { # if_19 |
| $B42: { # true |
| store %x_154, 1i |
| store %x_155, true |
| exit_loop # loop_9 |
| } |
| } |
| continue # -> $B38 |
| } |
| $B38: { # continuing |
| %123:i32 = load %x_143 |
| %124:i32 = add %123, 1i |
| store %x_144, %124 |
| %125:i32 = load %x_144 |
| store %x_143, %125 |
| next_iteration # -> $B37 |
| } |
| } |
| %126:i32 = load %x_154 |
| store %x_119, %126 |
| %127:bool = load %x_155 |
| if %127 [t: $B43] { # if_20 |
| $B43: { # true |
| exit_loop # loop_8 |
| } |
| } |
| exit_if # if_15 |
| } |
| } |
| store %x_119, 0i |
| exit_loop # loop_8 |
| } |
| } |
| %128:i32 = load %x_115 |
| %129:i32 = load %x_119 |
| %130:i32 = add %128, %129 |
| store %x_116, %130 |
| %131:bool = eq %x_41, false |
| %132:bool = select %x_41, false, %131 |
| if %132 [t: $B44] { # if_21 |
| $B44: { # true |
| %133:i32 = load %x_116 |
| store %x_161, %133 |
| exit_loop # loop_7 |
| } |
| } |
| continue # -> $B31 |
| } |
| $B31: { # continuing |
| %134:i32 = load %x_120 |
| %135:i32 = add %134, 1i |
| store %x_121, %135 |
| %136:i32 = load %x_116 |
| store %x_115, %136 |
| %137:i32 = load %x_119 |
| store %x_118, %137 |
| %138:i32 = load %x_121 |
| store %x_120, %138 |
| next_iteration # -> $B30 |
| } |
| } |
| %139:i32 = load %x_161 |
| %140:bool = eq %139, 4i |
| if %140 [t: $B45, f: $B46] { # if_22 |
| $B45: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_22 |
| } |
| $B46: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_22 |
| } |
| } |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B47: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %143:void = call %main_1 |
| %144:vec4<f32> = load %x_GLF_color |
| %145:main_out = construct %144 |
| ret %145 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B48: { |
| %147:i32 = convert %value |
| %148:bool = gte %value, -2147483648.0f |
| %149:i32 = select -2147483648i, %147, %148 |
| %150:bool = lte %value, 2147483520.0f |
| %151:i32 = select 2147483647i, %149, %150 |
| ret %151 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |