| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| loop [b: $B3] { # loop_1 |
| $B3: { # body |
| %x_45:ptr<function, bool, read_write> = var |
| %x_48:ptr<function, i32, read_write> = var |
| %x_49:ptr<function, i32, read_write> = var |
| %x_46:ptr<function, bool, read_write> = var |
| %x_115:ptr<function, i32, read_write> = var |
| %x_116:ptr<function, i32, read_write> = var |
| %x_45_phi:ptr<function, bool, read_write> = var |
| %x_48_phi:ptr<function, i32, read_write> = var |
| %x_50_phi:ptr<function, i32, read_write> = var |
| %x_52_phi:ptr<function, i32, read_write> = var |
| %x_111_phi:ptr<function, i32, read_write> = var |
| %x_112_phi:ptr<function, bool, read_write> = var |
| %x_115_phi:ptr<function, i32, read_write> = var |
| %x_118_phi:ptr<function, i32, read_write> = var |
| %x_120_phi:ptr<function, i32, read_write> = var |
| %x_161_phi:ptr<function, i32, read_write> = var |
| %21:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %22:f32 = load_vector_element %21, 0u |
| %x_40:f32 = let %22 |
| %24:bool = lt %x_40, -1.0f |
| %x_41:bool = let %24 |
| store %x_45_phi, false |
| store %x_48_phi, 0i |
| store %x_50_phi, 0i |
| store %x_52_phi, 0i |
| loop [b: $B4, c: $B5] { # loop_2 |
| $B4: { # body |
| %x_62:ptr<function, i32, read_write> = var |
| %x_65:ptr<function, i32, read_write> = var |
| %x_66:ptr<function, i32, read_write> = var |
| %x_63:ptr<function, i32, read_write> = var |
| %x_53:ptr<function, i32, read_write> = var |
| %x_62_phi:ptr<function, i32, read_write> = var |
| %x_65_phi:ptr<function, i32, read_write> = var |
| %x_67_phi:ptr<function, i32, read_write> = var |
| %x_51_phi:ptr<function, i32, read_write> = var |
| %x_49_phi:ptr<function, i32, read_write> = var |
| %x_46_phi:ptr<function, bool, read_write> = var |
| %37:bool = load %x_45_phi |
| store %x_45, %37 |
| %38:i32 = load %x_48_phi |
| store %x_48, %38 |
| %39:i32 = load %x_50_phi |
| %x_50:i32 = let %39 |
| %41:i32 = load %x_52_phi |
| %x_52:i32 = let %41 |
| %43:f32 = load_vector_element %gl_FragCoord, 1u |
| %x_55:f32 = let %43 |
| %45:i32 = load %x_48 |
| store %x_111_phi, %45 |
| %46:bool = load %x_45 |
| store %x_112_phi, %46 |
| %47:bool = gt %x_55, -1.0f |
| %48:i32 = select 100i, 10i, %47 |
| %49:bool = lt %x_52, %48 |
| if %49 [t: $B6, f: $B7] { # if_1 |
| $B6: { # true |
| exit_if # if_1 |
| } |
| $B7: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %50:i32 = load %x_48 |
| store %x_62_phi, %50 |
| store %x_65_phi, %x_50 |
| store %x_67_phi, 0i |
| loop [b: $B8, c: $B9] { # loop_3 |
| $B8: { # body |
| %x_97:ptr<function, i32, read_write> = var |
| %x_68:ptr<function, i32, read_write> = var |
| %x_66_phi:ptr<function, i32, read_write> = var |
| %54:i32 = load %x_62_phi |
| store %x_62, %54 |
| %55:i32 = load %x_65_phi |
| store %x_65, %55 |
| %56:i32 = load %x_67_phi |
| %x_67:i32 = let %56 |
| %58:i32 = load %x_65 |
| store %x_51_phi, %58 |
| %59:i32 = load %x_62 |
| store %x_49_phi, %59 |
| %60:bool = load %x_45 |
| store %x_46_phi, %60 |
| %61:bool = lt %x_67, 2i |
| if %61 [t: $B10, f: $B11] { # if_2 |
| $B10: { # true |
| exit_if # if_2 |
| } |
| $B11: { # false |
| exit_loop # loop_3 |
| } |
| } |
| loop [b: $B12] { # loop_4 |
| $B12: { # body |
| %x_78:ptr<function, bool, read_write> = var |
| %x_86_phi:ptr<function, i32, read_write> = var |
| %x_97_phi:ptr<function, i32, read_write> = var |
| %x_98_phi:ptr<function, bool, read_write> = var |
| %66:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_77:f32 = let %66 |
| %68:bool = lt %x_77, -1.0f |
| store %x_78, %68 |
| %69:bool = lt %x_40, 0.0f |
| %70:bool = eq %69, false |
| if %70 [t: $B13] { # if_3 |
| $B13: { # true |
| %71:bool = load %x_78 |
| if %71 [t: $B14] { # if_4 |
| $B14: { # true |
| store %x_66_phi, 0i |
| exit_loop # loop_4 |
| } |
| } |
| store %x_86_phi, 1i |
| loop [b: $B15, c: $B16] { # loop_5 |
| $B15: { # body |
| %x_87:ptr<function, i32, read_write> = var |
| %73:i32 = load %x_86_phi |
| %x_86:i32 = let %73 |
| %75:i32 = load %x_65 |
| store %x_97_phi, %75 |
| store %x_98_phi, false |
| %76:bool = lt %x_86, 3i |
| if %76 [t: $B17, f: $B18] { # if_5 |
| $B17: { # true |
| exit_if # if_5 |
| } |
| $B18: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %77:bool = load %x_78 |
| if %77 [t: $B19] { # if_6 |
| $B19: { # true |
| continue # -> $B16 |
| } |
| } |
| %78:bool = gt %x_86, 0i |
| if %78 [t: $B20] { # if_7 |
| $B20: { # true |
| store %x_97_phi, 1i |
| store %x_98_phi, true |
| exit_loop # loop_5 |
| } |
| } |
| continue # -> $B16 |
| } |
| $B16: { # continuing |
| %79:i32 = add %x_86, 1i |
| store %x_87, %79 |
| %80:i32 = load %x_87 |
| store %x_86_phi, %80 |
| next_iteration # -> $B15 |
| } |
| } |
| %81:i32 = load %x_97_phi |
| store %x_97, %81 |
| %82:bool = load %x_98_phi |
| %x_98:bool = let %82 |
| %84:i32 = load %x_97 |
| store %x_66_phi, %84 |
| if %x_98 [t: $B21] { # if_8 |
| $B21: { # true |
| exit_loop # loop_4 |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| store %x_66_phi, 0i |
| exit_loop # loop_4 |
| } |
| } |
| %85:i32 = load %x_66_phi |
| store %x_66, %85 |
| %86:i32 = load %x_62 |
| %87:i32 = load %x_66 |
| %88:i32 = add %86, %87 |
| %89:i32 = bitcast %88 |
| store %x_63, %89 |
| if %x_41 [t: $B22] { # if_9 |
| $B22: { # true |
| loop [b: $B23, c: $B24] { # loop_6 |
| $B23: { # body |
| if %x_41 [t: $B25, f: $B26] { # if_10 |
| $B25: { # true |
| exit_if # if_10 |
| } |
| $B26: { # false |
| exit_loop # loop_6 |
| } |
| } |
| continue # -> $B24 |
| } |
| $B24: { # continuing |
| %90:f32 = convert %x_52 |
| %x_105:f32 = let %90 |
| %92:vec4<f32> = construct %x_105, %x_105, %x_105, %x_105 |
| store %x_GLF_color, %92 |
| next_iteration # -> $B23 |
| } |
| } |
| %93:i32 = load %x_66 |
| store %x_51_phi, %93 |
| %94:i32 = load %x_63 |
| store %x_49_phi, %94 |
| store %x_46_phi, true |
| exit_loop # loop_3 |
| } |
| } |
| continue # -> $B9 |
| } |
| $B9: { # continuing |
| %95:i32 = add %x_67, 1i |
| store %x_68, %95 |
| %96:i32 = load %x_63 |
| store %x_62_phi, %96 |
| %97:i32 = load %x_66 |
| store %x_65_phi, %97 |
| %98:i32 = load %x_68 |
| store %x_67_phi, %98 |
| next_iteration # -> $B8 |
| } |
| } |
| %99:i32 = load %x_51_phi |
| %x_51:i32 = let %99 |
| %101:i32 = load %x_49_phi |
| store %x_49, %101 |
| %102:bool = load %x_46_phi |
| store %x_46, %102 |
| %103:i32 = load %x_49 |
| store %x_111_phi, %103 |
| %104:bool = load %x_46 |
| store %x_112_phi, %104 |
| %105:bool = load %x_46 |
| if %105 [t: $B27] { # if_11 |
| $B27: { # true |
| exit_loop # loop_2 |
| } |
| } |
| %106:bool = eq %x_41, false |
| if %106 [t: $B28] { # if_12 |
| $B28: { # true |
| %107:i32 = load %x_49 |
| store %x_111_phi, %107 |
| %108:bool = load %x_46 |
| store %x_112_phi, %108 |
| exit_loop # loop_2 |
| } |
| } |
| continue # -> $B5 |
| } |
| $B5: { # continuing |
| %109:i32 = add %x_52, 1i |
| store %x_53, %109 |
| %110:bool = load %x_46 |
| store %x_45_phi, %110 |
| %111:i32 = load %x_49 |
| store %x_48_phi, %111 |
| store %x_50_phi, %x_51 |
| %112:i32 = load %x_53 |
| store %x_52_phi, %112 |
| next_iteration # -> $B4 |
| } |
| } |
| %113:i32 = load %x_111_phi |
| %x_111:i32 = let %113 |
| %115:bool = load %x_112_phi |
| %x_112:bool = let %115 |
| if %x_112 [t: $B29] { # if_13 |
| $B29: { # true |
| exit_loop # loop_1 |
| } |
| } |
| store %x_115_phi, %x_111 |
| store %x_118_phi, 0i |
| store %x_120_phi, 0i |
| loop [b: $B30, c: $B31] { # loop_7 |
| $B30: { # body |
| %x_154:ptr<function, i32, read_write> = var |
| %x_121:ptr<function, i32, read_write> = var |
| %x_119_phi:ptr<function, i32, read_write> = var |
| %120:i32 = load %x_115_phi |
| store %x_115, %120 |
| %121:i32 = load %x_118_phi |
| %x_118:i32 = let %121 |
| %123:i32 = load %x_120_phi |
| %x_120:i32 = let %123 |
| %125:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %126:f32 = load_vector_element %125, 1u |
| %x_123:f32 = let %126 |
| %128:i32 = load %x_115 |
| store %x_161_phi, %128 |
| %129:f32 = add %x_123, 1.0f |
| %130:i32 = call %tint_f32_to_i32, %129 |
| %132:bool = lt %x_120, %130 |
| if %132 [t: $B32, f: $B33] { # if_14 |
| $B32: { # true |
| exit_if # if_14 |
| } |
| $B33: { # false |
| exit_loop # loop_7 |
| } |
| } |
| loop [b: $B34] { # loop_8 |
| $B34: { # body |
| %x_135:ptr<function, bool, read_write> = var |
| %x_143_phi:ptr<function, i32, read_write> = var |
| %x_154_phi:ptr<function, i32, read_write> = var |
| %x_155_phi:ptr<function, bool, read_write> = var |
| %137:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_134:f32 = let %137 |
| %139:bool = lt %x_134, -1.0f |
| store %x_135, %139 |
| %140:bool = lt %x_40, 0.0f |
| %141:bool = eq %140, false |
| if %141 [t: $B35] { # if_15 |
| $B35: { # true |
| %142:bool = load %x_135 |
| if %142 [t: $B36] { # if_16 |
| $B36: { # true |
| store %x_119_phi, 0i |
| exit_loop # loop_8 |
| } |
| } |
| store %x_143_phi, 1i |
| loop [b: $B37, c: $B38] { # loop_9 |
| $B37: { # body |
| %x_144:ptr<function, i32, read_write> = var |
| %144:i32 = load %x_143_phi |
| %x_143:i32 = let %144 |
| store %x_154_phi, %x_118 |
| store %x_155_phi, false |
| %146:bool = lt %x_143, 3i |
| if %146 [t: $B39, f: $B40] { # if_17 |
| $B39: { # true |
| exit_if # if_17 |
| } |
| $B40: { # false |
| exit_loop # loop_9 |
| } |
| } |
| %147:bool = load %x_135 |
| if %147 [t: $B41] { # if_18 |
| $B41: { # true |
| continue # -> $B38 |
| } |
| } |
| %148:bool = gt %x_143, 0i |
| if %148 [t: $B42] { # if_19 |
| $B42: { # true |
| store %x_154_phi, 1i |
| store %x_155_phi, true |
| exit_loop # loop_9 |
| } |
| } |
| continue # -> $B38 |
| } |
| $B38: { # continuing |
| %149:i32 = add %x_143, 1i |
| store %x_144, %149 |
| %150:i32 = load %x_144 |
| store %x_143_phi, %150 |
| next_iteration # -> $B37 |
| } |
| } |
| %151:i32 = load %x_154_phi |
| store %x_154, %151 |
| %152:bool = load %x_155_phi |
| %x_155:bool = let %152 |
| %154:i32 = load %x_154 |
| store %x_119_phi, %154 |
| if %x_155 [t: $B43] { # if_20 |
| $B43: { # true |
| exit_loop # loop_8 |
| } |
| } |
| exit_if # if_15 |
| } |
| } |
| store %x_119_phi, 0i |
| exit_loop # loop_8 |
| } |
| } |
| %x_119:ptr<function, i32, read_write> = var |
| %156:i32 = load %x_119_phi |
| store %x_119, %156 |
| %157:i32 = load %x_115 |
| %158:i32 = load %x_119 |
| %159:i32 = add %157, %158 |
| %160:i32 = bitcast %159 |
| store %x_116, %160 |
| %161:bool = eq %x_41, false |
| %162:bool = select %x_41, false, %161 |
| if %162 [t: $B44] { # if_21 |
| $B44: { # true |
| %163:i32 = load %x_116 |
| store %x_161_phi, %163 |
| exit_loop # loop_7 |
| } |
| } |
| continue # -> $B31 |
| } |
| $B31: { # continuing |
| %164:i32 = add %x_120, 1i |
| store %x_121, %164 |
| %165:i32 = load %x_116 |
| store %x_115_phi, %165 |
| %166:i32 = load %x_119 |
| store %x_118_phi, %166 |
| %167:i32 = load %x_121 |
| store %x_120_phi, %167 |
| next_iteration # -> $B30 |
| } |
| } |
| %168:i32 = load %x_161_phi |
| %x_161:i32 = let %168 |
| %170:bool = eq %x_161, 4i |
| if %170 [t: $B45, f: $B46] { # if_22 |
| $B45: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_22 |
| } |
| $B46: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_22 |
| } |
| } |
| exit_loop # loop_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B47: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %173:void = call %main_1 |
| %174:vec4<f32> = load %x_GLF_color |
| %175:main_out = construct %174 |
| ret %175 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B48: { |
| %177:i32 = convert %value |
| %178:bool = gte %value, -2147483648.0f |
| %179:i32 = select -2147483648i, %177, %178 |
| %180:bool = lte %value, 2147483520.0f |
| %181:i32 = select 2147483647i, %179, %180 |
| ret %181 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |