| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %i:ptr<function, i32, read_write> = var |
| %GLF_dead5cols:ptr<function, i32, read_write> = var |
| %GLF_dead5rows:ptr<function, i32, read_write> = var |
| %GLF_dead5c:ptr<function, i32, read_write> = var |
| %GLF_dead5r:ptr<function, i32, read_write> = var |
| %msb10:ptr<function, i32, read_write> = var |
| %donor_replacementGLF_dead5sums:ptr<function, array<f32, 9>, read_write> = var |
| store %i, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %11:i32 = load %i |
| %12:i32 = let %11 |
| %13:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %14:f32 = load_vector_element %13, 0u |
| %15:i32 = call %tint_f32_to_i32, %14 |
| %17:bool = gte %12, %15 |
| if %17 [t: $B5] { # if_1 |
| $B5: { # true |
| exit_loop # loop_1 |
| } |
| } |
| %18:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %19:f32 = load_vector_element %18, 1u |
| %20:bool = gt 0.0f, %19 |
| if %20 [t: $B6] { # if_2 |
| $B6: { # true |
| store %GLF_dead5cols, 2i |
| loop [b: $B7, c: $B8] { # loop_2 |
| $B7: { # body |
| %21:i32 = load %GLF_dead5cols |
| %22:bool = lte %21, 4i |
| if %22 [t: $B9, f: $B10] { # if_3 |
| $B9: { # true |
| exit_if # if_3 |
| } |
| $B10: { # false |
| exit_loop # loop_2 |
| } |
| } |
| store %GLF_dead5rows, 2i |
| loop [b: $B11, c: $B12] { # loop_3 |
| $B11: { # body |
| %23:i32 = load %GLF_dead5rows |
| %24:bool = lte %23, 4i |
| if %24 [t: $B13, f: $B14] { # if_4 |
| $B13: { # true |
| exit_if # if_4 |
| } |
| $B14: { # false |
| exit_loop # loop_3 |
| } |
| } |
| store %GLF_dead5c, 0i |
| loop [b: $B15, c: $B16] { # loop_4 |
| $B15: { # body |
| %25:i32 = load %GLF_dead5c |
| %26:i32 = load %GLF_dead5cols |
| %27:bool = lt %25, %26 |
| if %27 [t: $B17, f: $B18] { # if_5 |
| $B17: { # true |
| exit_if # if_5 |
| } |
| $B18: { # false |
| exit_loop # loop_4 |
| } |
| } |
| store %GLF_dead5r, 0i |
| loop [b: $B19, c: $B20] { # loop_5 |
| $B19: { # body |
| %28:i32 = load %GLF_dead5r |
| %29:i32 = load %GLF_dead5rows |
| %30:bool = lt %28, %29 |
| if %30 [t: $B21, f: $B22] { # if_6 |
| $B21: { # true |
| exit_if # if_6 |
| } |
| $B22: { # false |
| exit_loop # loop_5 |
| } |
| } |
| %31:i32 = load %msb10 |
| %x_87:i32 = let %31 |
| switch %x_87 [c: (1i 8i, $B23), c: (default, $B24)] { # switch_1 |
| $B23: { # case |
| %33:i32 = load %msb10 |
| %34:i32 = load %msb10 |
| %35:bool = gte %34, 0i |
| %36:i32 = load %msb10 |
| %37:bool = lt %36, 9i |
| %38:bool = and %35, %37 |
| %39:i32 = select 0i, %33, %38 |
| %x_96:i32 = let %39 |
| %41:ptr<function, f32, read_write> = access %donor_replacementGLF_dead5sums, %x_96 |
| %42:ptr<function, f32, read_write> = access %donor_replacementGLF_dead5sums, %x_96 |
| %43:f32 = load %42 |
| %44:f32 = add %43, 1.0f |
| store %41, %44 |
| exit_switch # switch_1 |
| } |
| $B24: { # case |
| exit_switch # switch_1 |
| } |
| } |
| continue # -> $B20 |
| } |
| $B20: { # continuing |
| %45:i32 = load %GLF_dead5r |
| %46:i32 = add %45, 1i |
| store %GLF_dead5r, %46 |
| next_iteration # -> $B19 |
| } |
| } |
| continue # -> $B16 |
| } |
| $B16: { # continuing |
| %47:i32 = load %GLF_dead5c |
| %48:i32 = add %47, 1i |
| store %GLF_dead5c, %48 |
| next_iteration # -> $B15 |
| } |
| } |
| %49:i32 = load %msb10 |
| %50:i32 = add %49, 1i |
| store %msb10, %50 |
| continue # -> $B12 |
| } |
| $B12: { # continuing |
| %51:i32 = load %GLF_dead5rows |
| %52:i32 = add %51, 1i |
| store %GLF_dead5rows, %52 |
| next_iteration # -> $B11 |
| } |
| } |
| continue # -> $B8 |
| } |
| $B8: { # continuing |
| %53:i32 = load %GLF_dead5cols |
| %54:i32 = add %53, 1i |
| store %GLF_dead5cols, %54 |
| next_iteration # -> $B7 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| %55:i32 = load %i |
| %56:i32 = add %55, 1i |
| store %i, %56 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %57:i32 = load %i |
| %x_113:i32 = let %57 |
| %59:bool = lt %x_113, 200i |
| %60:bool = eq %59, false |
| break_if %60 # -> [t: exit_loop loop_1, f: $B3] |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B25: { |
| %62:void = call %main_1 |
| %63:vec4<f32> = load %x_GLF_color |
| %64:main_out = construct %63 |
| ret %64 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B26: { |
| %66:i32 = convert %value |
| %67:bool = gte %value, -2147483648.0f |
| %68:i32 = select -2147483648i, %66, %67 |
| %69:bool = lte %value, 2147483520.0f |
| %70:i32 = select 2147483647i, %68, %69 |
| ret %70 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |