blob: 0a5f7bb08a9da627c815bc77dec357fc8331e6f5 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_13:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%trace_vi2_ = func(%pos:ptr<function, vec2<i32>, read_write>):vec4<f32> {
$B2: {
%indexable:ptr<function, array<i32, 256>, read_write> = var
%indexable_1:ptr<function, array<i32, 256>, read_write> = var
%p:ptr<function, f32, read_write> = var
%indexable_2:ptr<function, array<i32, 256>, read_write> = var
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_247:ptr<function, bool, read_write> = var
%x_248_phi:ptr<function, bool, read_write> = var
%12:i32 = load_vector_element %pos, 1u
%x_227:i32 = let %12
%14:bool = neq %x_227, 256i
if %14 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%15:i32 = load_vector_element %pos, 0u
%x_231:i32 = let %15
%17:i32 = load_vector_element %pos, 1u
%x_233:i32 = let %17
store %indexable, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%19:ptr<function, i32, read_write> = access %indexable, %x_233
%20:i32 = load %19
%x_235:i32 = let %20
%22:i32 = add %x_235, 15i
%23:bool = lt %x_231, %22
%x_237:bool = let %23
store %x_248_phi, %x_237
if %x_237 [t: $B7] { # if_2
$B7: { # true
%25:i32 = load_vector_element %pos, 0u
%x_241:i32 = let %25
%27:i32 = load_vector_element %pos, 1u
%x_243:i32 = let %27
store %indexable_1, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%29:ptr<function, i32, read_write> = access %indexable_1, %x_243
%30:i32 = load %29
%x_245:i32 = let %30
%32:i32 = sub %x_245, 15i
%33:bool = gt %x_241, %32
store %x_247, %33
%34:bool = load %x_247
store %x_248_phi, %34
exit_if # if_2
}
}
%35:bool = load %x_248_phi
%x_248:bool = let %35
if %x_248 [t: $B8] { # if_3
$B8: { # true
%37:i32 = load_vector_element %pos, 0u
%x_252:i32 = let %37
%39:i32 = load_vector_element %pos, 1u
%x_254:i32 = let %39
store %indexable_2, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%41:ptr<function, i32, read_write> = access %indexable_2, %x_254
%42:i32 = load %41
%x_256:i32 = let %42
%44:i32 = sub %x_252, %x_256
%45:f32 = convert %44
%46:f32 = abs %45
%47:f32 = sub 15.0f, %46
%48:f32 = div %47, 15.0f
store %p, %48
%49:f32 = load %p
%x_262:f32 = let %49
%51:f32 = load %p
%x_263:f32 = let %51
%53:f32 = load %p
%x_264:f32 = let %53
%55:vec4<f32> = construct %x_262, %x_263, %x_264, 1.0f
ret %55
}
}
%56:i32 = load_vector_element %pos, 1u
%x_267:i32 = let %56
%58:i32 = add %x_267, 1i
store_vector_element %pos, 1u, %58
continue # -> $B4
}
$B4: { # continuing
next_iteration # -> $B3
}
}
ret vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
}
}
%main_1 = func():void {
$B9: {
%pos_1:ptr<function, vec2<f32>, read_write> = var
%ipos:ptr<function, vec2<i32>, read_write> = var
%param:ptr<function, vec2<i32>, read_write> = var
%63:vec4<f32> = load %gl_FragCoord
%x_205:vec4<f32> = let %63
%65:ptr<uniform, vec2<f32>, read> = access %x_13, 0u
%66:vec2<f32> = load %65
%x_208:vec2<f32> = let %66
%68:f32 = access %x_205, 0u
%69:f32 = access %x_205, 1u
%70:vec2<f32> = construct %68, %69
%71:vec2<f32> = div %70, %x_208
store %pos_1, %71
%72:f32 = load_vector_element %pos_1, 0u
%x_211:f32 = let %72
%74:f32 = load_vector_element %pos_1, 1u
%x_215:f32 = let %74
%76:f32 = mul %x_211, 256.0f
%77:i32 = call %tint_f32_to_i32, %76
%79:i32 = let %77
%80:f32 = mul %x_215, 256.0f
%81:i32 = call %tint_f32_to_i32, %80
%82:vec2<i32> = construct %79, %81
store %ipos, %82
%83:vec2<i32> = load %ipos
%x_219:vec2<i32> = let %83
store %param, %x_219
%85:vec4<f32> = call %trace_vi2_, %param
%x_220:vec4<f32> = let %85
store %x_GLF_color, %x_220
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out {
$B10: {
store %gl_FragCoord, %gl_FragCoord_param
%89:void = call %main_1
%90:vec4<f32> = load %x_GLF_color
%91:main_out = construct %90
ret %91
}
}
%tint_f32_to_i32 = func(%value:f32):i32 {
$B11: {
%93:i32 = convert %value
%94:bool = gte %value, -2147483648.0f
%95:i32 = select -2147483648i, %93, %94
%96:bool = lte %value, 2147483520.0f
%97:i32 = select 2147483647i, %95, %96
ret %97
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************