blob: e186c30a9c8ff597c5b0cb88527da4d21ff91054 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
switch 0i [c: (0i, $B3), c: (default, $B4)] { # switch_1
$B3: { # case
if false [t: $B5] { # if_1
$B5: { # true
exit_if # if_1
}
}
exit_switch # switch_1
}
$B4: { # case
exit_switch # switch_1
}
}
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out {
$B6: {
%4:void = call %main_1
%5:vec4<f32> = load %x_GLF_color
%6:main_out = construct %5
ret %6
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************