commit | c686d16af5a49bfbc96f7e7c3f4c36f50bd8beb9 | [log] [tgz] |
---|---|---|
author | jchen10 <jie.a.chen@intel.com> | Wed Jun 14 09:18:28 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 14 09:18:28 2023 +0000 |
tree | 00e9bd368c1d1a98f952e4db58ebf5b76a2e1fbb | |
parent | 364c0deabb1c8c8aa1ddaec646eaffc614f65ed4 [diff] |
d3d11: Fix texture format view reinterpretation Bug: dawn:1810 Bug: dawn:1705 Change-Id: I2e50c90a8cc7293bce4c1409bf4d4f468bb4fb2d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/137206 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.