blob: 9d612f9aeb35af29a5c60ff134a47277d1047b69 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_0af6b5() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_0af6b5();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0af6b5();
}