blob: ea2732ba0ab22c34deaffc057807827a0bde66fe [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1e9fbd() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_1e9fbd();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1e9fbd();
}