blob: ccd04ffb3e50098fa71b300ee79bf92286f92d00 [file] [log] [blame]
RWTexture3D<int4> arg_0 : register(u0, space1);
void textureStore_24e6b7() {
arg_0[(1).xxx] = (1).xxxx;
}
void fragment_main() {
textureStore_24e6b7();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_24e6b7();
}