blob: a1f5df2efee3cc814f986feb101e7facb6c287dd [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_37eeef() {
RWTexture2DArray<float4> v = arg_0;
v[int3((1).xx, int(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_37eeef();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_37eeef();
}