blob: 9999851473cd2a4096204c6ddd4839848cf385c7 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_3a52ac() {
RWTexture2DArray<int4> v = arg_0;
v[int3((1).xx, int(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_3a52ac();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_3a52ac();
}