blob: 0349c4b0a8fee5ec7fa9819e50d7480018d3b5a6 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_5425ab() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_5425ab();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5425ab();
}