blob: 20e2f1f040c6a4715635d9742185c0e6a164e87d [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_706560() {
RWTexture2DArray<uint4> v = arg_0;
v[int3((1).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_706560();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_706560();
}