blob: cb91155f466dabffb57d6f6a9b196c3ee328991b [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_73a735() {
RWTexture2DArray<int4> v = arg_0;
v[uint3((1u).xx, uint(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_73a735();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_73a735();
}