blob: 1e3006222865f99a7a38f41afd8a6ea7204da665 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_779d14() {
RWTexture2DArray<uint4> v = arg_0;
v[uint3((1u).xx, uint(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_779d14();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_779d14();
}