blob: 1986f1d83d860a8dee86da932f4937a2497975bf [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_805dae() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_805dae();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_805dae();
}